Horrifying and Hilarious Weeping City

I MUST write about this because even Walter said after we won “I don’t know how we survived.” And yes it was weird!!!

Last night I went to Alliance Raid roulette with FC friends on Tonberry and we got Weeping City of Mhach. No, the Mhach didn’t weep. I did. And I bet my co-healer, a stranger SCH, also wept as much as I did. The start didn’t bode well. The tank seemed inexperience, and the whole party B seemed to struggle a lot.

First boss, the Arachne was….fine. We got by quite smoothly despite the fact that someone placed the web (safe spot) in the middle, and there were no less than 3 people who stayed on it and got squashed when the boss emerged from the sand vortex. I’m a bad person, so I snorted a laugh.

At Forgall, however, the errors were more fatal. See, Walter discussed with us and we agreed that we might wipe here. But the party B and the B tank never communicated with the alliance, and so we didn’t want to be rude and say “Let C tank for you.” Something weird about the Japanese Datacenter, I guess. I have hardly ever seen them communicating between parties in alliance raid. They usually keep talking to their own parties.

There was only once in my whole playtime on Tonberry that I saw someone from party B saying they’re new and need help tanking (and Mary assumed the position, reluctantly LOL). And that was after a very bad wipe, or two, I can’t really remember how bad we had it that time. So yeah, they’re drama-free. No angry messages between parties, but also no strategic planning.

Anyway, in Forgall last night, party B either 1) didn’t stun Beguiling Mist from the Summoned Succubus or 2) had been spamming Stun to the point of resist. So the Seduce fest was triggered. Haha!

Pic 1 : Before the epic death. I am not sure how and why the SCH, one of the bards, and I didn’t get charmed/seduced. Could be just lucky evade, or we were out of range (very less likely), or we were standing on the red holes and had bleeding that could prevent Seduce?

Pic 2 : I checked the battle chatlog and found that this was a cruel combo that was meant to wipe everyone.

  • Beguiling Mist (Succubus, B add) – raid-wide AoE that seduce everyone. Seduced people will walk to Succubus.
  • Rotten Breath (Dahak, A add) – close proximate (?) AoE poison breath. About 5000 – 10000 HP DMG, and Poison DoT.
  • Void Fire IV (Succubus) – ground AoE at Succubus’s position, where Seduced people walked to… About 3000 – 5000 HP DMG, and Burn DoT.
  • Voidblood (Haagenti, which was C add) – About 2000 HP DMG and perhaps also Poison?
  • Rotten Breath AGAIN (WTF, asshole!) Same deal.
  • And if you’re still alive, Haagenti uses Mortal Ray to try to get Doom on you, if you stare, you’re as good as dead.

3 of us didn’t even get Seduced, so we didn’t walk in, and didn’t get Void Fire IV, nor Voidblood, nor Rotten Breath, and survived. Walter got charmed, walked in, and walked out alive as well. Bravo to the SCH!

I used to wipe twice, back to back, on Ragnarok (Chaos Datacenter) because the party with Succubus didn’t stun it both times. It seemed like instant wipe to me, because everyone died in one hit. This is new. And my gear wasn’t that high. I was on AST 64. It was either the Bleeding (from standing on the red fiery hole) saved the few of us, or we just got a lucky evade.

Pic 3 : From there, with 8 survivors (2 in A, 2 in B, and 4 in C) we tried to recover. We raised and raised. People died, and died, because not enough heal power to keep the weakened alive…

We managed to win, eventually.

Hurray!!!!

The battle chatlog during the wipe has 13 pages, in case anyone is interested in reading for a case study, or just for fun.

And that’s it. Was tough, tiring, and funny. I won’t talk about Ozma because I am angry lol, especially in Atomos room. Last boss was a little mess, too, but we didn’t wipe. Meh. Although I’m not quite ranting, I will still put this in “My Rant” category because it was a catastrophic alliance raid. XD

Greed-Only in Alliance Raid

All-Greed 24-people Raids

I’m angry about this. ☹

Why? Yoshida, why?

Currently, when I try to farm a gear for my new level 50 job, I already have quite a thin chance to obtain one…. Because of the drop rate. It might not drop the gear for MY job. Or even when it drop for my job, it might not be the specific piece I am looking for (for example, I want a pair of pants, but it drops gloves, the slot which I already have or already bought from Tomestones or Gil). I have to already fight against the damn RNG. On top of that, if the party have someone who is the same job/role as I, and they want the same piece of equipment I want. That decreases my chance even further.

That was bad enough.

However, Yoshida-san, you don’t seem to think so. For you have announced something that will worsen is drastically.

Are you sure you want us to compete with the whole party? One against 7? Regardless of current job?

Currently we might have to run the dungeon 5 times before the RNG bless us with the piece which has both the correct job and correct slot for us. If you let non-job party members compete loot with us, I might have to go in 30 times before I am lucky enough to win the loot.

With the new system you’re proposing, let’s see, for example, if I am a WHM, and I want a WHM hat from an Alliance Raid dungeon, I go in as ANY job. And pray that the hat WILL drop. Let’s suppose it DOES drop, I have to pray that no one else will greed it. If someone competes me and greeds it, I have to gamble with the loot roll score. What if I lose? I play until the end, it does not drop again, and I re-enter to a new alliance. New Alliance might have 1, or 7, competitors who will loot my hat against me. And then I lose the roll contest again. Oh yes I re-enter again. Until both of these are true at the same time: it drops, and I win the loot.

Unlike the old system, there is no guarantee that I will eventually get the drop. In old system, I might be lucky enough to be the only one who push the “Need” button, because my pair healer doesn’t want the item. In new system, I have to assume that I’ll always loot against 7 people.

This is ridiculous. This is uncool. This is cruel.

I want WHM gear. I practice my WHM. I go into the Alliance using my WHM. I have the rights to higher loot priority than those non-WHM. That is the way it should be. It is unfair to make us, who can afford and also make effort to use the correct job to go to Alliance Raid, have lower loot priority and match it with those who don’t bring the job.

You want a loot, you work for it, as the correct job or correct role. Yes, please.

Please reconsider your All-Greed system, because it is unfair.

But, if you REALLY MUST make loot rule “greed-only” in Alliance Raid, please also consider these options…

  • Remove job restriction of the gear. Make it for all job. Like the “Antique” set from dungeons level 50. It is an item. Anyone can loot it. Any job can get it. Give us an NPC who trade the piece for something else we can actually equip. And then let the player decide for themselves what job’s gear they want to trade it for. This way, you eliminate the problem of, for example, “Oh, the hat dropped but it’s not for my job! Damn it!!!”

And

  • Also make the gear piece unique and untradeable. So that when someone already received a body piece, they cannot loot a 2nd body, allowing other party members to have a chance at the body as well.

Or…

  • Make the Alliance Raid dungeons drop a token for EVERYONE at the end. We can spend the tokens to buy anything of any job from an NPC outside of the dungeon. This way, after 1 run, for example, I can buy a belt, or 2 runs for a hat, or 3 runs for a body, instead of having to gamble with the treasure drop RNG and number of competitors and RNG of the “roll for loot” button.

 

Why would people go to EX Roulette as a Conjurer?

FFXIV_lv60CNJ_inEXRoulette2

Yes, I’m speaking of a level 60 dungeon, Expert roulette, patch 3.4 content, requiring iLV 210, which happened to be The Great Gubal Library (Hard) in this case.

[9:11][FC]<Aleczan Knighthill> Morning +_=
[9:14][FC]<Bray> hi
[9:18][FC]<Bray> i dislike random ex
[9:18][FC]<Bray> i have a lvl 60 conjurer
[9:18][FC]<Aleczan Knighthill> lol
[9:18][FC]<Aleczan Knighthill> WHAT
[9:18][FC]<Bray> [Player’s Name]
[9:18][FC]<Bray> lvl 60 conjurer
[9:18][FC]<Bray> rn
[9:18][FC]<Bray> i promise u
[9:18][FC]<Bray> tank left
[9:18][FC]<Bray> last boss
[9:19][FC]<Bray> its always drama on random ex lol
[9:19][FC]<Aleczan Knighthill> I had a GLA tank in probably The Aery once and it was HORRIBLE

[9:19][FC]<Bray> gubal library hard
[9:19][FC]<Bray> 3 man, smn gonna tank w/ tita
[9:19][FC]<Bray> titan
[9:20][FC]<Aleczan Knighthill> Oh doing what COrn pulled.
[9:20][FC]<Aleczan Knighthill> GL man
[9:20][FC]<Bray> tank just joined
[9:20][FC]<Bray> thank goodness
[9:20][FC]<Aleczan Knighthill> Ohhh cool.
[9:20][FC]<Bray> this pt is ridic
[9:22][FC]<Bray> both dps died
[9:22][FC]<Bray> lol
[9:22][FC]<Aleczan Knighthill> wow
[9:24][FC]<Aleczan Knighthill> Why did tank leave lol? He kept dying? Or was there an argument?
[9:24][FC]<Bray> the healer and other dps voted to boot him
[9:24][FC]<Bray> now the tank that just joined, left
[9:25][FC]<Aleczan Knighthill> Boot him… what happened lol I think ppl that needs to be kicked is the CNJ

[9:27][FC]<Bray> i booted him, ty
[9:27][FC]<Bray> healer in, tank now already lolol
[9:27][FC]<Bray> AND A BONUS!

[9:38][FC]<Bray> tank dc mid fight
[9:39][FC]<Aleczan Knighthill> wow
[9:39][FC]<Aleczan Knighthill> Hope they return fast
[9:39][FC]<Bray> im afraid they abandon
[9:39][FC]<Bray> i wasted all this time

[9:57][FC]<Bray> we boot healer now
[9:57][FC]<Aleczan Knighthill> Seeking?
[9:57][FC]<Bray> 22 min left
[9:57][FC]<Bray> yes
[9:57][FC]<Aleczan Knighthill> Doesn’t let me join lol
[9:58][FC]<Bray> i am being trolled tonight!
[9:58][FC]<Aleczan Knighthill> EVen manual selection doesn’t pop the duty lol
[9:58][FC]<Aleczan Knighthill> weird
[9:59][FC]<Aleczan Knighthill> got it

So I managed to join his party and we passed swiftly. (When I joined, the duty finder told me they had spent 68 mins in there already lol.) From what I gathered, they had a tank, 1st tank got kicked (IDK why), 2nd tank (who was FC friend of the SMN) joined at last boss but DC mid-fight, then they got 3rd tank that stayed. For the healers, 1st one was the CNJ, then someone else joined and got kicked (what?!) (Bray said 2nd healer was as bad O_o!?), then I was their 3rd healer.

That was an exceptionally crazy party. Though I’ve been in hellish roulette before, none of them took nearly as long or got nearly as many replacements.

But what’s mind-boggling to me is….the fact that some people do play to end-game without utilizing Job system. Seriously, no Job means they don’t have access to the myriad of skills and spell from level 30-60. There are so much useful skills from Job. As a WHM, when playing endgame content, I found it hard to preserve my MP if I don’t maximize the use of my MP skills. Regen, Asylum, Assize, Tetragrammaton, and especially Benediction are great help not only with MP management, but also for healing output. Divine Seal is a must and it goes great with Medica II. Along with a Divine Sealed Regen, and perhaps a Stoneskin once in a while, could sustain the tank for a long time, allowing me free time to do something else, like nuking or cleansing people’s debuffs, or standing around to wait for my MP refresh.

FFXIV_lv60WHM_skills

I can’t understand why someone would go to endgame dungeon (or dungeon requiring max level) without having a Job. Alright you may have 5 more free slots for cross-class skills/spells. But with Job, you have 10 more skills/spells that can help the party survive better. The stats also drops when you don’t equip Soul Crystal. I tested using Masakaki Kai, weapon of ilv 180, and compared the stats:

(Format is [Stats: WHM => CNJ])
HP: 16301 => 15945
MP: 14385 => 13649
Healing magic Potency: 1271 => 1249

Because WHM has slightly better DEX, VIT, INT, MND and PIE.

And I’ve healed a GLA in a dungeon above level 50 before. I can’t remember exactly where, but it could have been The Aery. It was horrendous!! It was so tough keeping him or her alive. The GLA was so squishy. And if I remember correctly, couldn’t manage enmity very well. It was a painful run. Just ugh…. Why do I have to suffer in a DF party because someone doesn’t maximize the class/job system?

I mean, I’ve seen a GLA in level 32 dungeon and a CNJ in level 47 dungeon before. It was surprising and upsetting, and the party’s performance was kind of crippled, but I would assume that it wasn’t as brutal as in a level 60 dungeon where my friend was in.

 

Sub-par tank with big attitude

Expert roulette today was full of drama, again. Frankly, that is why I tried to avoid DF solo and only go when I have at least one friend with me. Today, though, I was with Corn and Bray, and we went in as a party of three, then were matched with a stranger who was a DRK.

ffxiv_10262016_095157_new_r

Right off the bat, without any heads up, he or she stood there for like a minute, seeming AFK. We went ahead and pulled a group of 3 enemies, having Corn’s Titan-Egi tank. The tank came back a bit later, when enemies were almost dead. Tank said sorry and helped us kill 2 out of 3 enemies, and ran off to grab next group before last one died.

Bray said “go big” so the tank kept going…..up the stairs where it was a dead end. We fought there and proceeded to next set of mobs. Tank pulled all the way to the monkeys’ room. I had difficult time keeping up with the cure. This tank was strangely squishy. I wasn’t sure if DRKs are squishy by nature, or if this person had bad gear, or if this person had bad skill rotation. I couldn’t Cleric Stance properly. I had healed DRKs before. I felt DRK is quite hard to heal and I’m more accustomed to healing a PLD. And in level 60 content (non-sync) I can also heal a WAR alright. But DRK is another story. However, this DRK seemed a little bit squishier that others. So, I selected to focus on healing instead.

Boss room was ok. I couldn’t DPS and tank didn’t 100% dodge the Folio AoE, but that’s fine. Everything was manageable.

This DRK kept quietly going AFK (or at least seemed AFK) every once in a while, without notification, too. So we crept forward slowly using Titan-Egi tank, which complicated things because when the tank arrived late at the scene, it was harder to secure enmity. I almost got mowed to death a few times due to my Medica II pulling hate from Titan-Egi.

Then, in Liquid Flame boss, I made a bad decision and spent Benediction on Bray when he was dying. Bye-bye my cool down. Ugh!

Next mob after flame boss was in a room where vision is blocked by a narrow door. Corn wandered too far into the room and was seen. (I did this twice, because I forgot and didn’t see the enemies visually.) So we started fighting.

The tank (back from being idle) ran in, said “Ffs” and grabbed all the 3 enemies, and headed further up the stairs. I used Sprint to follow. We reached the next room, where there are many statues. Inside the room, near the entrance there are 3 more enemies. Once tank reached the enemies, Corn placed Shadow Flare there. I spent my Divine Seal and used Medica II. But lo and behold, the tank didn’t stop there, he or she continued to the end of the room, missing Medica II and waking up first set of statues, which spawned 2 3 more enemies. That’s 8 (I was wrong, it was actually 9 enemies) in the fray.

I followed immediately and Swiftcast, reapplied my Medica II to help with tank’s HP. I also landed Tetragrammaton on the tank for 7888 HP and placed Asylum. Meanwhile, one or two loose enemies whacked on me because of my too-early Medica II. (I usually let tank secure enmity first, but this tank had me panicked because he or she ran off for more enemies when I wasn’t expecting it, and tank’s HP gushed like water.)

Tank used Convalescence but from that point on, I could only land 1 Cure. I tried to Cure II, as Benediction and Tetra were both on cooldown. We all dodged a bunch of cluttered AoE and either I was hit or my Cure II was interrupted by damage, and in a blink, tank died.

I was shredded into pieces right after. And then Corn, and then Bray.

Tank was like “Great” then said “Can pull cant heal.”

Um? I didn’t pull. And wait, you were the one who decided to take a bigger bite than you can chew, no? We wanted to stop at the front of the room. You dragged the mobs all the way to the back of the room. YOU.

And where’s the oh-shit emergency skill, Living Dead, that could have extended your death for at least 10 seconds?  And not all enemies were on you, yet you still died. =_=;; That means your tanking skill, in combination with my healing skill, cannot withstand that many enemies.

I was so miffed and replied “Where’s your Living Dead? :P”

Corn got pissed off, too, and called the DRK out on those mysterious AFKs. The DRK said “I was trying to type”  (I thought to myself, type what? You’re not supposed to type while engaged in battle.) On my second thought, though, maybe the DRK meant he or she was trying to type to tell the party that he or she needed to go AFK. But….how long does a person need just to type “Wait” or “BRB” or “AFK” or “sec” or to type wa [and tab, for auto-translation of “Wait, please.”]. After 3-letter notification to make the party listen, one can have plenty of time to explain the situation or the need to AFK or to pause the pull.

Anyway, after everyone went to HP and ran back again, the DRK darted forward without waiting for Protect (probably was too pissed off to care). So I had to cast Protect on them again, at the same time the DRK aggroed first group of enemies, and my Protect stole enmity right off the bat. DRK didn’t even care and kept running forward for the 2nd group. I had to Sprint to catch up and heal, etc.

Unhappy.

While we were fighting through the room full of statues that gradually spawned enemies, the argument went on and on. The tank was angry that Corn pulled. (Honestly, I would, too. I always hate DPS that pulls before tank.) Corn was pissed that the tank kept going AFK unannounced. (In this case I regrettably sided with Corn, because going AFK unannounced is very rude, IMO. And to top it off, the tank was so squishy and died from pulling too many mobs without consulting the party, and then immediately blamed me, I was infuriated.)

ffxiv_10262016_094508_new_r

I also had to use Benediction there (like, what the!?! I only used Benediction there on Dew when and if we pull 8 enemies at once.) The tank seemed so occupied in exchanging angry messages with Corn and didn’t focus on tanking AT ALL. It was even worse than before. Tank was always on the verge of dying, even when I fully focused on healing and switched to bombing Cure II instead of Cure as usual.

I finally snapped and said “You’re squishy enough when not typing, please focus.” Which is very mean, I know. But I just really can’t tolerate that attitude. A sub-par tank who’s not trying to do the job properly, but focusing more on typing an argument…

ffxiv_10262016_094524_new_r

After that, 4 enemies spawned, and the tank seemed to be mad at my remark, and seemed to intentionally neglect to take back the aggro. I tanked 2 of them the whole time until they died. I spent Tetra on myself. I cure bombed myself. I refused to die. Meanwhile Corn threatened to vote kick the tank, to which the tank replied “Kick me u crybby” and “Like i care” so after the mobs died, we voted kick the tank.

Good riddance.

There was just one enemy on the way to last boss room, if I remember correctly. We got past that just fine and got to the boss room. Corn waited for a bit, but no tank came in. I was unwilling to wake Dew up, so I just stood there, trying to not get mad at what happened. =_= As you can see, apparently, I failed to stay not mad.

Corn eventually decided to tank with Titan-Egi.

ffxiv_10262016_095356_new_r

And of course, we won without casualty.

Titan-Egi, tanking a boss better than a real person Dark Knight. =_=;; WTF.

ffxiv_10262016_095745_new_r

 

 

 

 

 

Being way sub-par in a DF is rude

Alright…. it’s not often that I would go to leveling roulette with strangers, because I find random party hard to deal with. So I usually don’t brave any DF unless I’m desperate, or in a really good and confident mood, or have a friend or two tagging along.

Yesterday I went to Leveling Roulette with Dew and Lulu. We were unlucky enough to get Qarn, the worst nightmare of 2.0 low level dungeons, pre-adjustment (Qarn used to be much harder before a patch where they made some dungeons easier.) And we were unfortunate enough to get this random ARC in our party.

ffxiv_10052016_234146_new_r

He was new, but that wasn’t the problem.

He was slow in targeting the enemies, but that could be excused.

He had moderately sub-par gear:
Main hand – level 32 (NQ)
Head – level 15 (Pirate Bandana)
Body – level 30 (NQ)
Gloves – level 23 (aetherial)
Pants – level 23 (aetherial)
Boots – level 30 (NQ)
Right side he had a level 1 neck, a level 1 earring, and a level 1 ring.
Other 2 slots were empty.

(I didn’t check his gear until later, when we had TERRIBLE struggle in Golem boss room, and when we finished the dungeon, I didn’t remember exact levels of his equipment (except his bow, and the fact that he had a mix of lv 20ish gear and level 30 gear), until I compared the screenshot below to his Lodestone profile which hadn’t updated yet.)
When I first peeked at his gear and took mental note of roughly what he wore, I decided to not say anything, since I always feel guilty for secretly judging people by their equipment. Plus, I could understand that some people might come in the dungeon via roulette and get something higher/harder than they expected. So I can forgive unprepared people who’s slightly undergeared. To me 5-8 levels undergear is excusable. Also, Aetherial gear tend to be about as good as normal gear of 3-5 levels above it.

As we went on, a headgear (aetherial lv 35) and a pair of pants (aetherial lv 35) dropped, and the ARC immediately changed to those. So I decided once again that he deserves some credits and a forgiveness.

I also noted that in first boss room, when we all got Doom debuff, this ARC tried and ran to a lighted platform, but failed because the light was being a jerk and moved to the other platform instead. He didn’t follow to the new one. This is a common mistake among the newbies, so he died even though I tried to guide him there while telling him to come {This way.} I forgave that death, because at least he knew what to do and he tried. After raised, he didn’t miss a Doom cleanse again, either.

ffxiv_10062016_001749_new_r

But in the last boss room, we did HORRIBLE. Adds stayed alive like forever even though Lulu was fast and switched target and/or jumped into the box very quickly. Dew swore up and down that the ARC’s max HP dropped from start. I said impossibruuuuuuuuu because he got 2 new pieces of equipment, his HP should go up, not down. But the fight was brutal. It was painful. It was even more painful than the Golem room where I ended up having 0 MP (after raising the ARC once and Lulu once) even after using an ether of some sort.

So when we won, I peeked at his gear again….

And….

What….

Do…

I…

See…?

He sneakily swapped out the level 32 bow and had been using a level 15 Aetherial bow since WHO KNOWS WHEN.

I got really mad and screamed into my Skype call with Dew. Dew cursed a few words and we both left without commending the douche. Lulu was pretty fed up with him at some point in the dungeon, too. Because he pulled a group of mobs before Dew could run in, so the mobs were scattered when Dew provoked and stuff, and Lulu slept them, but the ARC woke them up.

I was too baffled to say anything to the ARC. I was afraid I would come out extremely mean and rude if I were to say something to his face, so I just left without saying anything.

Guys, it is ok to come in unprepared and be slightly undergeared, if you put enough effort in contributing to the party, it’s forgivable. It is, however, a douche move, to come in with decent or forgivable gear but then swap to other equipment which is more than 10 levels below the dungeon. (And in this specific case, the weapon was level 15, the dungeon is level 35, so it was 20 levels below the dungeon!!!! Just WTF, man.)  It is beyond rude. You’re leeching our labour and effort. I, as a healer, had to nuke the shit out of everything because you cannot make decent DPS. It is unfair to us. It is selfish.

I disapprove. :(

 

Teamwork is important!

Yet another rant post. :'(

I got bold (or more like desperate for Tomes of Esoterics) and joined an Expert Roulette alone. And of course, unfortunate event befell. I got into a party where the tank neglected minor details and made the run very rough for me.

Once again it emphasizes to me that gear and stats aren’t helping much if the wearer doesn’t  work hard enough to bring out its best potential.

ffxiv_07082016_204244_crop

As you see, this tank has at least a body piece of iLV 240, while other gear are at least 200, 210, or 230, as I didn’t look at every piece and I can’t tell from just the picture. Maximum HP was over 24k. When I see tank with above-average HP, of course I feel a little bit at ease.

But you know what? I could hardly switch to Cleric Stance to help nuke during this run.

I know I’m finicky and I’m a spoiled healer, but I don’t just randomly complain or get ticked at other people’s play style or player skill. But this one just….made me grunt so many times. I don’t know precisely what went wrong that made the tank less efficient than average. All I could notice were minor details where this tank failed or neglected to exercise.

A few examples:

– Not rounding up the mobs properly, sometimes letting one or two stray mobs hit tank from behind (this makes your shield blocks and weapon parries become useless, because you can’t block or parry attacks coming from behind you)

– In Hullbreaker Hard, not bringing the enemy (or enemies) away from the ground buffs (ATK up and Haste, if I remember correctly) making the enemies hit very fast and hard as a truck. I switched to cast Aero III just for 3 seconds and the tank was dying, making me use Benediction near the start of the dungeon.

– Not bringing melee enemies towards ranged attack enemy, so the mobs aren’t grouped properly and sometimes an enemy would try to kill me, because tank’s Flash couldn’t reach it and I kept gaining enmity from Cure and Medica II and Regen.

– Not watching the healer, letting an enemy beat on the healer without protecting (Provoke or Cover) the healer. I don’t expect a tank to move from battle spot to grab a mob off me, because that WILL ruin the battle flow and mobs placement, which can cause trouble or hassle to the DPS and the tank. I usually run to the tank when something attacks me and I know that the tank is too busy. But this one just made no attempt to provoke or cover at all. Made me frown so much.

Tanking isn’t just wielding the sword and the shield (or the axe) into the battle and being the meat shield. It requires A LOT. You need player skills, teamwork, adjustment to the party, quick reaction to the circumstances, and sound judgment of the situation. You have to support and protect your party. You have to cooperate with your team members and work with them, execute decent strategy. You don’t need to be precise and be perfect in every move and every action. You just have to read the whole situation and adapt or improvise when things go wrong.

Enemies not following you to the spot you want because they are ranged attackers? Move yourself and melee enemies to the ranged enemies, or go out of their range (or hide from their sight) to force them to move to where you want. An enemy is hitting a DPS or a healer and you can’t take back enmity and already spent your Provoke? Cover that person (if you are PLD) or change target to that enemy and do enmity combo on it. Or if you are a PLD, you can Clemency that party member to keep them from dying.

Too many enemies at once and the healer seems to struggle in topping you off? Use stun on one or a few of them, or pop your defensive buff(s), or you can also spend your offensive buff and rush one enemy so that it dies fast, relieving the damage load. You can also put a mark on an enemy or request your party to defeat that one first. Usually people aim to kill the weakest one first, or the one that hits the hardest, or the one with very bad AoE move, or the one that can cause bad debuff on tank or the party. It depends on party setting and the situation.

DPS choosing wrong enemy or different enemy from you, causing a trouble in mob control or enmity control? Put a number(s) on the enemies so they know which one to focus first. DPS using AoE attack and stealing enemies from you because you didn’t focus or combo on them? Use Flash a lot. You can also try to switch target to gain enmity on the 2nd or 3rd enemies, if you have already secured enmity on the 1st one.

There are myriad of things to do as a tank, and it’s overwhelming. I am not a very good tank and I’m just a learner. I don’t main on any tank job. All of the comments above were what I observed through DPSing and healing. But I can say tank is a tough job to learn, especially if tanking isn’t in your blood. I know I can’t play a good tank in high-end content. I think I am fine as a PLD in level 34 dungeon, but that’s it. If you throw me in a level 50 or 60 dungeon, I will probably kill my whole party and fail the run. I only know the basics, and I say these from a healer’s perspective.

HP and stats aren’t the only thing you need to be a good tank. I’ve seen so many lousy tanks who are terrible despite uber gear. I’ve seen lowbies tanks who still struggled to learn the job, and yet had wonderful performance. I’ve seen averagely geared tanks in high-end content who tanked like a pro and were surprisingly easy to heal for me. I’ve seen overgeared tanks who were overly confident and overestimated themselves who splatted under my care, or took bigger bite than they could chew.

I’ve even met tanks who thought their through-the-roof iLV could save them from everything and anything. So they don’t dodge shit and just ate AoE and/or debuff, thinking the healer can always carry the additional weight of responsibility. That puts extra, unnecessary workload on the healer. I despite that kind of tank. I would forgive if it’s inevitable or the tank has a reason to fail in dodging (like, lag, or if they lost focus for just a second, or you were dealing with other enemy and didn’t see the AoE, or your Stun happened to fail you), but if you CAN dodge it, yet selected to stand in the AoE, then you’re a burden. If there’s a strategy or a tactic what can be executed to mitigate the damage, like dodging, interacting with the mechanics, or tank swapping, then please do it. Don’t just go “Oh the healers can heal through, so I’ll be lazy and don’t deal with mechanics.” No, please just no. Because that, in my eyes, makes you a lousy tank who doesn’t do the job role correctly.

Also, sometimes very high-geared tanks thought they were gods or were invincible, and pull big or play through the dungeon as they please without taking the strength of the whole party into consideration. You can’t cycle your buffs forever, and the healer cannot keep curing forever, if the DPS is too weak or lack the jobs/skills/tools to quickly kill a large horde of enemies, then it is perhaps a bad idea to pull big.

The other day I met a WAR tank who kept pulling 2-3 groups of mobs in Tam-Tara (level 16 dungeon) when the 2 DPS persons were LNG and DRG, without any AoE attack due to level cap. The only person who could AoE was the tank…. And what? After a pull, the tank ran out of TP, yet continued on to pull 2 or 3 next groups. The tank could only use Overpower like once or twice before running out of TP again. Then what? Tank just stood there with the axe drawn, relying on auto-attack and the slow regeneration of TP. I was like *roll eyes and face palm*. It’s just so useless. The mobs enmity was everywhere because the tank ran out of TP and couldn’t attack. And the kills were so damn slow because I and the LNC could only stab one enemy at a time.

That, also, was not a good way to play tank. Of course we won and the healer didn’t have trouble keeping us alive. But while having no TP, the tank lost the efficiency and couldn’t inflict as much damage on the enemies. So I feel it was so useless thing to do (pulling big groups without having TP). The tank wasn’t exactly a dead weight  to the party, but did not maximize the job skills and abilities as he should. To me it felt like, by neglecting the basic strategy/mechanic, the tank was leeching on my hard labour.

Tanking is difficult. There are so many things you have to consider. You have to adjust your strategy to suit the situation and party setting. It’s not that a very very strong tank can do everything by himself. You still need a teamwork. So, support your team. You’re not playing solo, do not use brute force. Don’t ignore mechanics.

Shitty mouth SMN

As you may have deducted from the title, today’s entry will be an angry rant full of swearing.

I went to sleep and woke up to an old message from Dew on Skype, wailing about a leveling roulette she did alone while I was asleep. She pasted a batch of chatlog, and I read it and could only say WTF. It’s so wrong in so many levels.

[6:57](Chibidew K.) Hello!><)/
[6:57]Xandu K.: Hello!
[7:00](Chibidew K.) got key><
[7:02](Chibidew K.) >< sorry
[7:15](Chibidew K.) please pull small group ; ;
[7:19](Chibidew K.) Xandu you have new belt from here?
[7:20](Chibidew K.) change plz >,
[7:20]Xandu K.: yes i think so?Please use the auto-translate function.
[7:20](Chibidew K.) nice^^
[7:25](Chibidew K.) Wait, please.
[7:25](Chibidew K.) my mp lost ><
[7:25](Chibidew K.) Thank you.^^
[7:35]Xandu K.: sorry guys playing with one handPlease use the auto-translate function.
[7:36](Azatro T.) Terrible healing bro.
[7:36](Sien V.) Lag spike
[7:36](Chibidew K.) drag dragon far poison please
[7:36](Chibidew K.) because dragon re-hp from his poison ><
[7:41](Chibidew K.) I not havbve mp
[7:41](Chibidew K.) :(
[7:41](Xandu K.) sorry got both hands back now
[7:41](Azatro T.) Would you like my ????ing pet to tank? Are you ????ing serious
[7:43](Chibidew K.) I’ serious because I not have mp for heal all :(
[7:43](Azatro T.) You suck then.
[7:43](Azatro T.) Manage your mp.
[7:43](Chibidew K.) you see tank siut plz
[7:46](Azatro T.) OMFG LEARN TO DODGE
[7:47](Xandu K.) quit complaing, i got a kid to deal with too
[7:48](Chibidew K.) everyone need to learn please clam down ; ;
[7:48](Azatro T.) Learn what? HE CANT DODGE
[7:49](Xandu K.) nope i like to take it all up front
[7:53](Chibidew K.) Thank you.pt
[7:53](Azatro T.) and the idiots finally did it
[7:53](Chibidew K.) TT_TT
[7:53](Xandu K.) ooooo mean comments

OK, first thing first, the tank. The tank claimed to have been taking care of his or her baby. I understand that real life shit can come up and mess with your gaming. But in my opinion, it would be much nicer if one has some decency to communicate to the party that there was an emergency matter that requires immediate attention, or tell the party BEFOREHAND that you cannot pay 100% attention to the battle in the dungeon. Dragging the party through your shitty play because you have something outside of the game to deal with is quite cruel. People are unprepared, and thus have no time or too short time to try to think of plan B.

At least for me, if I know that the tank is going to have less focus to the fight, I can prepare myself ahead of the time to heal faster and earlier, and also know I should preserve MP and some skills for OH SHIT situation that might spring up any moment soon. Not knowing what to expect can spell disaster to the whole party.

Also, that attitude “quit [complaining], i got a kid to deal with too” was also so wrong. NO. You better be apologetic that you’re causing trouble. Being like “so what?” like this and blaming others for not putting up with you is a no-no. If the kid’s matter needs so much attention, a decent person would tell the party “Wait, please.” and perhaps “Kid aggro, BRB 5 mins.” or something. Playing with half attention (or half of your available hands…) and wiping the party so many times is not fun. I know people play game to enjoy it and for fun. But you have to be considerate of other people’s “fun” too. Don’t be a shithead and be like “oh I play for fun, why so serious?” and make the party suffer from how shitty you are. No one likes their fun to be ruined.

Then, there is this SMN who was fast to throw insult.

It is EASY to blame healer when the party dies. But have you looked carefully and analyzed the situation?

Healers aren’t omnipotent gods who has endless pool of MP to heal through abnormally prolonged fight. Healing in Brayflox (normal) last boss is difficult enough for a veteran healer like me, even in a decent party. What do you expect of a healer in a party where people don’t dodge and fail to avoid boss regen (poison) mechanic?

Of course if you stand in the pool of poison, you lose HP, and boss keeps recovering its HP. “Healer sucks” and “manage your MP” weren’t the correct comment, nor do they point to the real problem that needs to be solved.

Manage MP?

White Mage has Regen at level 35. Regen is great and is more MP-efficient in comparison with Cure. It helps a lot and should always be used. BUT GUESS WHAT. Brayflox is capped at 34. So a capped WHM in Brayflox normal cannot use Regen. The system prevents it.

What about MP recovery skill? Oh yep, Shroud of Saints is great. But it is 38. GUESS WHAT? It is also capped and is inaccessible in Brayflox normal.

Of course if healer has to cure bomb the tank, MP will run dry. Doesn’t mean healer sucks or is bad at managing MP. This SMN made me want to stab someone eye’s out with the blunt end of my WHM wand. So much ignorance and absurdly mean comments made me furious!

(She’s been drinking Hi-Elixir, too, because that was all she had.)

It’s ridiculous how people are quick to blame someone without looking at the whole situation and analyze it to see where the flaw is and where the party can improve.

My friend isn’t fluent in English, yet she tried so hard to communicate and give advice to the tank to make the situation improve.

What did the SMN do? Just yelling at people. Why didn’t you at least try to be helpful by telling the tank what to do, instead of just screaming at the healer and the tank. (I know the tank is highly likely non-English speaker, but apparently they can understand a little, and with help of translator, there should be enough understanding in communication.) Blaming the healer, saying healer suck, and not contributing the information to the party, yet going angry when the party does not succeed well, is not just ridiculous, but stupid. Contribute to it. Say something useful. Tell tank or the party what to do to improve. Be constructive.

In my eyes, my friend did much better and tried harder than the SMN. She tried to tell the tank to move the dragon away from poison. She tried to tell tank to change belt to a better one. SMN only kicked and screamed and pointed finger and left “idiots” comment before leaving. Wow, that’s so useful (Sarcasm)!  //sigh

I used to get into Brayflox with a random tank who still wore level 25 gear! We didn’t even get past the first boss, because the tank kept dying so easily. What did the 2 DPS in my party do? Tried to tank the adds (failed, and died, over and over.) We wiped for 3 or 4 times before someone said I’m sorry, I can’t continue like this, and left. No one blamed me, the healer, because they had EYES and were also smart enough to see that tank gear was at fault. When a tank is undergeared, it is harder to keep them alive. Don’t scream at the healer. Look at the root of the problem. If you only know how to scream at people and throw insults, without even paying attention to the circumstances or analyzing what went wrong that caused the failure, then YOU are the idiot. Pshhhhhhhhhhhhhhhh!!!!

Void Ark is the new hell hole.

I’ve had it up to here with people pulling bosses early in raids. It seems it is no longer possible to have a smooth run, with people doing their roles properly without ignoring strategies and mechanics. What’s with a NIN always darting ahead, pulling bosses without asking for confirmation and without ANYONE using a Ready Check. (On other runs, sometimes someone uses a Ready Check, but some other freak in the alliance would ignore the Ready Check and would pull anyway. UGH!)

Early pull not only disrupts the flow of the battle, but also makes it much more difficult for people to get in position and execute their job role properly. Enmity flies everywhere because the puller wasn’t a tank, and it made it hard to reposition the boss after it’s been chasing people everywhere. Not to mention that it locked people outside of the room!!!! And for some runs, missing 1 or 2 persons could make the party (or whole alliance) struggle already. Countless times had I been in a wipe that was caused by impatient puller locking people out and failing DPS check phase. And it is not nice (or rather upsetting) to witness some idiots trying to save 30 seconds by early pulling bosses and ending up wasting 3-5 minutes because of a wipe and walking back to reattempt it. =_=;;

This kind of person and behavior really makes raid run become a suffer instead of a fun. It is toxic environment. I wish for smoother runs and more friendly alliance, not something with such a big mess of brute force people ignoring party role and strategies like this. (And yes I did report the person, in case you’re wondering if I’m just ranting here uselessly.)

With such a run, where people are uncooperative, I feel like it consumes 3 times as much of my life energy and my will power than normal. It’s a nightmare. It makes me hate DF. It makes me hate strangers. Sometimes I really don’t wonder why I avoid Roulette and Duty Finder completely….

To keep my sanity, I must develop a new skill. Like, “I Give Zero Fuck” skill, and just heal my team without thinking. Just stop feeling anything and do it like a programmed robot. There are too many freaks out there who would play the game however they like while ignoring team work and strategies. It is unhealthy to get worked up every time I run into one, because it is highly likely that I WILL run into them every day or every other day.

It’s so tiring, and not fun AT ALL.

Sometimes I’m so mad I wish some lightning strike would zap near the person’s house and knock out his or her internet, so that the raid (or I) will be rid of a nuisance. GAH GAH GAH. So much hatred today. Why can’t these freaks weed themselves out? It’s always us who play by the rules who eventually get annoyed or tired enough to quit or flee from the mess. Why is being disruptive and uncooperative becoming the norm? Why are people putting up with such misbehavior? Why can’t those freaks be nice and stop causing trouble to others?

Ugh I’m rambling off. Better go tend to my garden and stop dwelling on it. Let’s focus on doing stuff that keeps me happy instead of getting upset at useless and unimportant people. :'(

 

24-person Raids are a big headache

Rant warning. This shit isn’t going to make its way to my tumblr because there is enough negativity on tumblr. This personal blog of mine has less audience and is quite a secluded place, so I will let my steam off in here.

I’m not a big fan of CT, ST and WoD. One of the reasons is that the possibility to run into a jerk (or jerks) intensifies, about roughly 3 times as much as a 8-person dungeon.

We have had to put up, or deal with, people who don’t cooperate. Tanks who do not like to be a team player. Tanks who do not do their job properly and let enemies eat a healer. Tanks who intentionally try to compete enmity and steal the boss from other tank instead of being cooperative. Tanks who kept darting ahead to secure enmity on a boss regardless of other people’s readiness. Tanks who insist on tanking even when they can’t handle the boss and keep dying. People who do not dodge AoE or who do not try to learn the mechanics even in real practice. People who pull bosses early when the alliance isn’t ready. People who pull boss and shut out a few or many members outside of the boss room (the most epic shut-out I’ve witnessed was like 8 people from 3 parties, where we, or course, wiped due to failing a DPS check phase). The list goes on and on.

And with people being overgeared nowadays, the new headache adds to the list: people deliberately ignoring mechanics and just focusing on brute force.

4 out of 5 times, in CT (The Labyrinth of the Ancients), people do not deal with skeleton adds in first boss room anymore. Worse yet, they (on Chaos Data center) prefer to tank the dragon on one edge of the room, as opposed to the center. This had been my woe since forever. I used to sneak into Masamune and they tanked in the center, allowing melee jobs to chase the skeletons and help killing them without having to run through like 10 yalms of deadly water, which could kill my monk in 5 seconds.

Just yesterday, in our CT run, Dew tried to tank it in the center. And it went well until the first wave of skeletons popped. People immediately killed them where they popped, which was center. I screamed into the voice call, and Dew ran the shit away, dragging the dying dragon with her to one edge of the room.  Then, someone killed 2 skeletons too close together, and yes they ran so fast, through deadly water, to the dragon and exploded.

The skeleton exploding fiesta continued in 2nd round of adds. And in 3rd round of adds, all the ahrimans chased me for forever without any sub tank picking them up and I had to use Benediction on myself to survive.

The headache continued in King Behemoth room. At least 2 person out of the whole alliance died to Meteor each round. This, I can forgive, because super fast DPS on Behemoth could mess up the phase and make him pop meteor much faster than people’s expectation.

Meanwhile, in both Behemoth room and last boss room, I saw Dew trying to tank, and the WAR from other party competed with her to get aggro. So I told her to slack off and let him tank.

Then, we continued to ST, where things weren’t as brutal to my mental health. People still died to stuff like Curtain Calls, as usual, but otherwise there’s not much to complain about.

The World of Darkness, however, was when I snapped. My irritation was too much pent up and grew out of control. You see, in Angra room (Eye boss), people stood there and waited. Dew  hesitated for a bit, and after seeing that the other tanks didn’t go in, she went in to tank. However, a WAR competed aggro and took it ( immediately resulting in a beam hitting a healer to death because of bad positioning). I told Dew to let him tank. In the middle of the battle, Dew was bound with level 150 spell or something, and people didn’t leave the circle properly, so she died at the same time with our other healer, and someone else in our party. I Swiftcast raised Dew (should have raised the healer, but at that very moment I failed to notice that our healer was among the casualties). Dew hit the wrong button and went homepoint, and ran back to the door.

Towards the end of the fight, this WAR tank moved to the door and tanked it on the edge of the room, messing up the position of Double Vision (red and white flood on the floor). So it was very hard to run to get to one of the colours, resulting in many people dying to 2 or 3 stacks. This was where I got really mad, but still refrained. I only told Dew that she should tank the next boss because this WAR tank is a pain in the ass.

At the Hydra boss, of course Dew went in. And while she was waiting for it to finish a cone AoE (before moving it into a proper tanking position) I saw with my own eyes that the WAR tank ran around the back of the boss and then darted ahead, doing something that pulled aggro, making me and many other people get hit by the boss’ swipe or breath attack (or whatever it was, which didn’t have AoE indicator). Dew took back the aggro, and the WAR did that shit again, and yes I got hit by something, due to the bad positioning of the WAR while trying to compete enmity.

I started typing “Don’t point the boss to other people, <t>” but then I saw that Dew completely gave up and stood on the side of the boss, so I deleted it. The fight went on and we won without much trouble.

Then, in Cerberus room, we stood there idly for so damn long. Dew didn’t want to tank because she knew that the WAR would steal hate again, instead of engaging right on to declare that they wanted to main tank. While Dew was asking me on voice chat whether we should go into the belly (we were team B), out BLM stepped ahead and started casting spell, and canceled it. The BLM repeated this many times. And I said to Dew, just go in quickly and secure hate. She did, and of course the WAR from team A competed and stole Cerberus.

I’ve lost it right there and typed in the alliance, “If you want to tank, just engage and tank instead of letting our PLD go in first and then compete to pull hate like a jerk.” To which no one said anything, except Corn in FC chat. He wanted no drama and told me to calm the hell down.

After we won, someone said something like “kek BLM pulled first. No tears.” and the WAR said “BLM pulled first.” All the time in my head I screamed “EXCUSES” because I didn’t see that the BLM spell went off.

In Atomos rooms where we had to split into 3 groups, our party only had 4 people in our little room. Before I could start typing to ask where the other 4 went, some asshole pulled. Again I was like “No….my party!” (had to cut my typing short because I had to start fighting and healing people). Again Corn was like, “chill, dude” and fought like it’s nothing, while in my head I kept having this echo of “OH SHIT WE WILL WIPE” all the time. The fight was quite tough because we didn’t have enough killpower to keep the giant off me or remove it fast enough. I ended up dying before the 3 of them killed off the last Atomos that popped.

Then, in last boss room, I got so pissed and told Dew to just /sit and don’t go in, no matter what happens. I /sit with her ans just stared at the damn BLM, from team B (our own party =_=) did that casting/canceling over and over again. Then, the spell went off, either accidentally or deliberately, and I saw with my own eyes that the BLM did pull first, at least in last boss room. He or she took 2 hits and died, and immediately homepoint so I wasted my Swiftcast for nothing.

Now the same person said “kek B BLM pulled first.” to which I replied “Yes gonna report him later.” and the BLM said “sorry misclicked ^^” (referring to Hompointing, I guess).

Corn got upset (or just annoyed) and said in FC chat “Can we just tank and heal and DPS and get it done and leave?” So I swallowed all my anger and just did my job, saving GM call on the BLM for after exiting.

Dew and I later discussed about the WAR tank using our BLM as an excuse to compete enmity. It’s just irrational and pointless to keep competing hate when the one who had hate was a PLD. Even if BLM pulling was truly why WAR decided to step in to grab aggro, there was no reason, at all, to keep competing when it is obvious that Dew, a PLD, had secured aggro. So we call it bullshit that the WAR and other person blamed it entirely on the disruptive BLM for enmity competition.

This isn’t the first time I’ve been through such a painful turbulence of epic failure of teamwork in 24-person raids. It’s making me hate CT, ST and WoD very much. People just won’t play nice and that drives a troublesome content even more insane and painful. Really, these raids are the main reason why I would hate FFXIV players and avoid interactions. It ruins the fun and makes the game stressful as opposed to enjoyable. I know it’s MMO, and freaks like that who like to bully or ruin the day of other people are in every corner of a data center. It can’t be helped. But I can’t stop wishing for a smooth run and friendlier environment. It is unfair that people who want to enjoy their game peacefully can’t do that because dozens of douchebags are out there ambushing everyone in every opportunity they see. /sigh  /double sigh

Terrible Void Ark Run

I was just in a terrible Void Ark run.

But it was somewhat tolerable, mainly because no one yelled or threw insults at others.

Our own party seemed to have 2 persons who don’t know how to dodge. 3rd person in our party kept dying because they wouldn’t stand in Medica range and kept missing the Medica effect. And I had a hard time running around to find them and get in Esuna/Regen range. And many people in party B seemed to be either slow in dodging as well, or they didn’t know the mechanics too.

First boss, at the second time where the boss chases and bombards a target, my party suddenly half-wiped in a blink. T_T The other party had so many dead people too. I barely managed to stay alive after getting jump surprise with a drop of water bomb….all because I couldn’t see who got marked. I guess others died because of that, too. Or the marked person ran the wrong way, I have no idea which.

We had noticeably low DPS and killing speed, in comparison with average Void Ark runs I’ve been in.

Cuchulainn was especially bad. First attempt we had so many deaths due to people not dodging the slamming tentacle, the green vomit from hell, and two of my own party members kept dying to the Bile from Under or something (can’t remember name).

I didn’t have enough time to try to communicate because our tank was the main tank. I think I might have to start making short macro lines to explain the key attacks that need to be dodge… So if someone keeps dying to the boss mechanics, I can just hit the macro button. T__T

Then our BLM died and accidentally, I believe, home pointed. So we were 1 DPS short. Then I saw an attack I’ve never seen before. I believe we were too slow in killing, so the boss raged. Like, the tank got bitch slapped to death, somehow, which happened while everyone else got stunned in the middle of jumping up to hide on the platform from the whole room Bile. Can’t really tell whether it instantly killed the tank and froze us, or if the tank died because all healers were frozen. The status was “Bind” and “Out of action.” The tank home pointed, perhaps accidentally, or perhaps decided to home point because boss rages and people were already dead. So I tried to raise party B’s tank, while trying to survive and healing the rest of my party.

Then I saw that the boss had 5% HP left, while the LB gauge was 3 bars full! I waited and waited for someone to LB while running around like a headless chicken looking for party members to save from death. Then, I realize I was the only person alive, and decided to use healer’s LB. I raised 5 people in my party and thought they would be able to finish it alongside other parties’ survivors.

ffxiv_03032016_230006_new

But nope, everyone got severely attacked and we died. I truly believe that the boss was raging. :(

It was very exhausting. But at least on 2nd attempt, we managed to win.

Last boss wasn’t too painful, to say the least.

Now, I’m the type to stick around until the bitter end or until we succeed, if I see even the slightest ray of hope in it. When people fail and die, and keep dying, even after I said “Please dodge the tentacle” and when you would expect a person to already learn how to dodge from all the past deaths…. but there is no toxic attitude or comment or insult being thrown around in the party OR in the alliance, it is much, much more tolerable.

Like, if people don’t throw a tantrum and stay civil, I would have almost zero stress dealing with the situation, even after 2 or 3, or even 5 wipes. On the contrary, if we wipe once or twice, or even if we only half wipe and could recover, but people become salty and rude about it, yelling at each other, blaming other people without being constructive, my stress level rises dramatically, and all I want is to get out of that hell hole.

This alliance was bad in performance, but people stayed civil, and friendly. And we managed to win. No insult, no kicking and screaming, no spewing bad attitude. This is enough to make me willing to stay and try more attempts with them. I don’t mind failures as much as I mind bad manners and rudeness.

P.S. I think I’ve raised (not counting LB) people at least 20 times in just one run.