Void Ark is the new hell hole.

I’ve had it up to here with people pulling bosses early in raids. It seems it is no longer possible to have a smooth run, with people doing their roles properly without ignoring strategies and mechanics. What’s with a NIN always darting ahead, pulling bosses without asking for confirmation and without ANYONE using a Ready Check. (On other runs, sometimes someone uses a Ready Check, but some other freak in the alliance would ignore the Ready Check and would pull anyway. UGH!)

Early pull not only disrupts the flow of the battle, but also makes it much more difficult for people to get in position and execute their job role properly. Enmity flies everywhere because the puller wasn’t a tank, and it made it hard to reposition the boss after it’s been chasing people everywhere. Not to mention that it locked people outside of the room!!!! And for some runs, missing 1 or 2 persons could make the party (or whole alliance) struggle already. Countless times had I been in a wipe that was caused by impatient puller locking people out and failing DPS check phase. And it is not nice (or rather upsetting) to witness some idiots trying to save 30 seconds by early pulling bosses and ending up wasting 3-5 minutes because of a wipe and walking back to reattempt it. =_=;;

This kind of person and behavior really makes raid run become a suffer instead of a fun. It is toxic environment. I wish for smoother runs and more friendly alliance, not something with such a big mess of brute force people ignoring party role and strategies like this. (And yes I did report the person, in case you’re wondering if I’m just ranting here uselessly.)

With such a run, where people are uncooperative, I feel like it consumes 3 times as much of my life energy and my will power than normal. It’s a nightmare. It makes me hate DF. It makes me hate strangers. Sometimes I really don’t wonder why I avoid Roulette and Duty Finder completely….

To keep my sanity, I must develop a new skill. Like, “I Give Zero Fuck” skill, and just heal my team without thinking. Just stop feeling anything and do it like a programmed robot. There are too many freaks out there who would play the game however they like while ignoring team work and strategies. It is unhealthy to get worked up every time I run into one, because it is highly likely that I WILL run into them every day or every other day.

It’s so tiring, and not fun AT ALL.

Sometimes I’m so mad I wish some lightning strike would zap near the person’s house and knock out his or her internet, so that the raid (or I) will be rid of a nuisance. GAH GAH GAH. So much hatred today. Why can’t these freaks weed themselves out? It’s always us who play by the rules who eventually get annoyed or tired enough to quit or flee from the mess. Why is being disruptive and uncooperative becoming the norm? Why are people putting up with such misbehavior? Why can’t those freaks be nice and stop causing trouble to others?

Ugh I’m rambling off. Better go tend to my garden and stop dwelling on it. Let’s focus on doing stuff that keeps me happy instead of getting upset at useless and unimportant people. :'(

 

Generous person in FATE

OMGGGG This person, Aina ???????? (censoring because the person is a stranger and I did not ask for permission to reveal name), is so nice. I’m not saying that people who don’t notice such things and don’t realize they could be generous in FATE are bad or unkind, but this person, in my eyes, is very kind and is also a discerning individual. This kind of person will often look out for others and extend generosity to strangers. Sometimes they would even spend time and effort and go out of their way to help others.

ffxiv_12182015_100521 (4)

Today I took 3 Amalj’aa beast tribe quests to start collecting beast tokens for 3rd stage of Anima weapon. Unfortunately, one of them involves killing a FATE boss to obtain a key item. It just wouldn’t pop. So I went to Sylphlands for other quests and after finishing Sylph’s quests, I went back to Southern Thanalan to check on the FATE. And yes, it popped and it had 12 minutes left. I rushed there at my top speed. It was so far away, all the way inside Zahar’ak.

When I got there, someone else was there with their chocobo, and the boss HP dropped from full to 50% VERY quickly. I panicked and hopped off my chocobo, hit level sync button, and then did everything to try to get the FATE participation credits. Swiftcast + Divine Seal + Medica II, and Eye for Eye on my chocobo, for example. And I used all my instant spells like Aero and Fluid Aura, thinking I still might not make it. (I can’t remember if you needed Gold for FATE key item to drop or not.)

Amid my flurry, I saw that the person doing emotes at me. So I looked closely, the person was standing with weapon sheathed and not attacking. O_o! He or she must have noticed me and my desperation, and decided to let me get more share of the participation credits.

My battle did not even last longer than 30 seconds, but I ended up getting the item drop!!!

I was so glad and very grateful. This trivial kindness is really what encourages me to continue playing the game without shutting myself in FC house crafting all day (or roaming the waters, fishing without interacting to human, lol.)

Most people would just either not even notice me and my need of FATE credits, and some might do, but still don’t care enough to share, as I’ve experienced many times before. It’s not a good feeling. I get pouty and a little mad. Not mad enough to insult the person or the shout channel, but mad, yeah.

As a result, whenever I notice late comers to the FATE and I’m sure my reward is secured, I stop competing and change my chocobo to healer mode, so that more people could benefit from the FATE instead of me hoarding the excessive participation credits. Because, you know, some FATEs could take 7 hours to respawn.  

Summoner in Ifrit Hard last night

[Self note: short link to this entry is http://wp.me/p3QlNa-nh]

To the Summoner person using Ifrit in Ifrit (Hard),
(Time of incident = December 15, 2015, 4:35 AM on UTC+7, which equals December 14, 1:35 PM on PST.)
As my friend was unable to construct an English response to you when you belittled the tanks in Ifrit (Hard), I am now trying to reach out to you in her stead.

Please note that I wrote this entry for 2 reasons:
– My friend was extremely frustrated because she was unable to convey her feelings or to explain herself and the situation to you.
– I’m hoping that upon hearing us out, you will now understand the basic reasons for 1) why the party should let the tanks pull first, not the DPS and 2) why people (and their pet/summon) should not stand in front of the enemy except when they are the tanks.

I did not write this to upset you, or anyone. It is simply to express the feelings and reasons from a tank’s (my friend) and a healer’s (me) point of view as well as to correct any misconception you might have had about pulling and aggro.

A_Skyflower

 


 

Short version:

  • 1) You asked “Why my ifrit was tanking?”

Answer: Because you pulled first, before the tank.

  • 2) You asked “Tanks can’t even hold the aggro?”

Answer: No, the tanks gained back the aggro and was holding it (they were competing each other for aggro, in order to put situation back to normal). Your Ifrit-Egi died because it stayed in front of Ifrit and took damage from frontal AoE attacks.


 

Full version:

I will write with so much detail here, because you might not have meant to be rude, but only lack the knowledge on how the battle really works. In this entry, I offer you the explanation of the situation in question.

  • 1) You asked “Why my ifrit was tanking?”

Answer: It is simple, because you ordered your Ifrit-Egi to attack before tanks did any action on the enemy. As everyone knows, the first person or NPC who lands the attack on an enemy (or uses any action when detected by an enemy, or uses any action/spell on the person who is detected by the enemy) will always receive the initial enmity (first aggro) and sometimes also receive the first one or first two attacks. It is common for a DPS to receive damage from the enemy’s first blow, if the DPS did not allow time for tanks to be the one to start the battle.

An attack or two on a DPS could easily kill a DPS, or at least cause some trouble. Therefore, in usual circumstance, it is a widely accepted practice for the DPS players to wait patiently until any of the tanks attacks or uses a skill first. This is to ensure that no one else gets whacked in the face before tank could secure the aggro. Moreover, as you may already know, Ifrit-Egi is a melee type, so the range between Ifrit-Egi and the Ifrit was very close, therefore the tank didn’t have a chance to divert the aggro before your Ifrit-Egi received damage.

Let me elaborate further, usually, as a WHM myself, I would stand a distance away from the tank AND the enemies. If, under unfortunate circumstance, I ever draw enough enmity for the monster to target me, while the monster is running from the battle front line to me (in the back line), the tank would have about a second to spend Provoke, for example, on the monster to call it back to front line.

In your case, as Ifrit-Egi is a close-range attacker, and because you ordered your Ifrit-Egi to stand in the tank spot instead of moving away, it is inevitable that the Ifrit-Egi would receive a blow (or many) from Ifrit.

  • 2) You asked “Tanks can’t even hold the aggro?”

Answer: To elaborate from the point 1) above, for the sake of team work, most DPS prefer to let a tank attack first instead of rushing in to steal enmity and complaining about it later when they get their face kicked by the enemy. Enmity (aggro) control is easier when the party allows tank to land the first attack/skill on the enemy.

Also, as you might not realize it, even after the tanks win back the aggro, if you or your Ifrit-Egi keep standing in the tank’s spot, of course all of the frontal AoE will also inflict damage on you or your Ifrit-Egi.

Ifrit has a front swipe (claw) attack that hits EVERYONE in a cone area in front of it. There is also a flame breath attack, called Incinerate, which will damage everyone in front of Ifrit. Therefore, although your Ifrit-Egi didn’t have the aggro, and the monster was already attacking the tanks because they gained back the aggro, your Ifrit-Egi still took damage, and died.

  • 3) The other person commented “too much deeps” and “so stronk [sic]”

Answer: Incorrect. Gaining initial aggro because you jumped your attack button doesn’t indicate that you have too much DPS and are too strong for the tanks to handle. Just because your summon died from that AND also from staying in the wrong spot doesn’t mean your summon had the aggro all the time. Please look at the Target Bar more carefully and read whom the enemy was attacking, because I’m so sure that the two tanks were competing aggro against each other and wouldn’t let the aggro stay on your Ifrit-Egi for too long.

Moreover, from what my friend told me, Ifrit-Egi died when the enmity was on my friend, meaning she had the red aggro indicator, not your Ifrit-Egi. This is also why I concluded that your Ifrit-Egi died from eating AoE from Ifrit, not by holding aggro.

——————————————–

Also, I’d like to tell you that it is very unkind and is NOT OK to ignore the party role and mess things up, and then be mean about it, mocking the tank. It is a disruptive behavior and seems rude to me. It is also selfishly discouraging to talk down other person, especially when the problem was caused by the fact that you did things that a DPS shouldn’t do, and then let your summon die by leaving it in the tank’s spot. You blamed the tanks for your errors in using preemptive pull and then letting Ifrit-Egi stay in the wrong and dangerous spot. (DPS should avoid standing in the tank’s spot, because many enemies, especially Primals, have frontal Area attacks that don’t even have AoE indicator on the floor to notify you.)

The hidden paragraphs below (in white text) are quite judgmental on my part and may contain assumption about you, your action and your statement. What I said in the next 2 paragraphs could be a little offensive to you, so please feel free to skip it if you do not wish to see the message.

(Hidden text begins)

I felt like you did it on purpose, because for a summoner who’s already level 60, it seems impossible to me for someone to not understand the concept of aggro and first aggro, as well as frontal AoE attacks. If you really intentionally did that, please, I beg you to stop. It if not nice to others. It is also bad for the learning and practicing for the tank, because pulling by tank’s surprise messes up the battle rhythm and the team work. When a DPS pulls before a tank does, it takes experienced or quick-reacting tanks to correct the situation and put things back in control. It is fine if someone accidentally pulled before a tanks and then allowed the tank to take control of the situation without insulting the tank. It is NOT OK to do it intentionally only to mock the tanks or brag about your almighty DPS rate or strength.

Please be a team player and stop bullying the tanks. Tanks are rare nowadays and it is so difficult to get into a Duty Finder party because we don’t have enough tanks to fill up the DF. Playing tank is hard and stressful enough, they don’t need more discouragement, poor treatments, mockery and insults from you or anyone. Please be kind and be considerate. Other players behind the characters you see in the game are actual people, are real flesh, and they have feelings. They aren’t just pixels on your screen.

(Hidden text ends)

Please also feel free to leave a comment if you would like to explain your actions or if we’ve misunderstood you in any way.