T9 meteor positioning diagram

My friends on Tonberry (The Catketeers) needed help on SCoB turn 4 or T9 (Nael deus Darnus), so I made an easy diagram to assist them. After a few tries, we figured out that we could not use the same positioning as my Ragnarok FC (En Taro Adun, or 4Aiur) used, so they adapted until they found a comfortable solution. I then made it into a picture to help other friends who were absent understand the plan easier.

4Aiur used this when we passed with undersized party. Then, when time came for the Caketeers to tackle this battle, I initially drew this (in Paint, ugh!!) for the kitties before we developed a new plan.

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But when the party has more people, like, let’s say 6, it becomes a bit complicated and confusing for the Catketeers to reposition for 2nd meteor without colliding with someone else. So the kitties suggested this formation instead:

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I also added some important info in the diagram for easy memorizing.

The explosion radius that WILL ignite the meteor and kills everyone (except the tank(s)) looks like this when in battle:

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In the screenshot above, I was standing between 2 meteors. That spot is just outside of the danger radius, if you put the meteor close enough to the edge of the room to allow more distance.

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When well-placed, the meteors won’t explode. The above pic shows an example of good placements.

T9, T10 and (attempt) T11

Again, we (finally)  managed to scrape together 5 bodies to attempt T9 (Second Coil of Bahamut, turn 4) last night. This time PZ logged in and joined us (yay!) so we had more targets for the fire & ice. No more getting 2nd ice in my face before the aiming fire could land!!!! XD LOL!

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T9 alone took 3 hours, including dinner break/snack break/bathroom break.

Last session (about a week ago, or maybe it was 2 weeks ago) we knew we improved. Even though PZ wasn’t with us, we nailed the Comet phase and got to the 2nd part about 90% of the time. The Fire & Ice thing was what we had BIG problem with. But last night, with Corn’s plan of having everyone huddling together except Fire-debuffed person, we flew through it quite smoothly. I even developed a skill in reading my own debuff precisely and managed to avoid zapping the party with my Thunder shots. This time, though, the Divebombs are once again my woe, up until we won.

To be honest, I ran around like a headless chicken when it’s Divebombs phase. Amid the havoc and my panic, I had completely no idea where the north is, not to even mention remembering where to place bomb or hide from bomb (4-11 o’clock, 7-2 o’clock, 2-7 o’clock). Also, I think I kept killing Corn with Lunar Dynamo that was aimed on me.

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In this pic (above), I didn’t even remember what all happened…. But 3 people were dead and I entered panic mode.

From examining the chatlog: PZ died (twice), then Corn also died (from my Lunar Dynamo, I think) then Dew died.

[2:18]Philemon Zydyk is defeated by Iceclaw.

(Corn raised PZ with Swiftcast, but sadly, I also spent a Swiftcast + Raise on PZ too.)

[2:18]Philemon Zydyk is defeated by Nael deus Darnus.
[2:19]Corn Muffin is defeated by Thunderwing.

(I started casting Raise on Corn without Swift.)

[2:19]Chibidew Kinoko is defeated by Thunderwing.
[2:19]Nael deus Darnus uses Dalamud Dive.
[2:19]   Parried! Kujimaro Hanabi takes 4616 (-20%) damage.

(From here, Kuji started tanking.)

[2:19]You cast Raise.
[2:19]   Corn Muffin gains the effect of Raise.
[2:19]Kujimaro Hanabi uses Bloodbath.
[2:19]   Kujimaro Hanabi gains the effect of Bloodbath.
[2:19]You use Swiftcast.
[2:19]   You gain the effect of Swiftcast.

(I Swiftcast + Raise Dew as soon as Swift cooldown ended. Meanwhile, Kuji had to save himself using all the surviveability skills he could, LOL.)

[2:19]Kujimaro Hanabi uses Second Wind.
[2:19]   Kujimaro Hanabi recovers 2714 HP.
[2:19]Kujimaro Hanabi uses Power Surge.
[2:19]   Kujimaro Hanabi gains the effect of Power Surge.
[2:19]You lose the effect of Swiftcast.
[2:19]You cast Raise.
[2:19]   Chibidew Kinoko gains the effect of Raise.
[2:19]Kujimaro Hanabi uses Jump.
[2:19]   Nael deus Darnus takes 2319 damage.
[2:19]   Kujimaro Hanabi absorbs 579 HP.
[2:19]   Kujimaro Hanabi loses the effect of Power Surge.
[2:19]Corn Muffin is revived.
[2:19]Corn Muffin suffers the effect of Weakness.
[2:19]You begin casting Cure.
[2:19]You cast Cure.
[2:19]   Kujimaro Hanabi recovers 4921 HP.

(After raising Dew, I finally regained conscious and remembered I had to prioritize keeping Kuji alive.)

[2:19]Screenshot saved.
[2:19]Chibidew Kinoko is revived.
[2:19]You cast Cure.
[2:19]   Kujimaro Hanabi recovers 4867 HP.
[2:19]You begin casting Cure.
[2:19]Chibidew Kinoko suffers the effect of Weakness.
[2:19]You cast Cure.
[2:19]   Corn Muffin recovers 4830 HP.
[2:19]You use Benediction.
[2:19]   Chibidew Kinoko recovers 26006 HP.
[2:19]Chibidew Kinoko uses Hallowed Ground.
[2:19]   Chibidew Kinoko gains the effect of Hallowed Ground.

(Dew prepared to take back enmity.)

[2:19]Kujimaro Hanabi loses the effect of Bloodbath.
[2:19]Corn Muffin casts Ruin II.
[2:19]   Nael deus Darnus takes 765 damage.
[2:19]   Nael deus Darnus fully resists Blind.
[2:19]You use Tetragrammaton.
[2:19]   Critical! Kujimaro Hanabi recovers 10786 HP.
[2:19]Chibidew Kinoko uses Provoke.
[2:19]   Chibidew Kinoko’s enmity increases.

(Dew managed to take Nael back on her.)

[2:19]You use Divine Seal.
[2:19]   You gain the effect of Divine Seal.
[2:19]You begin casting Medica II.
[2:19]You cast Medica II.
[2:19]   You recover 3112 HP.
[2:19]   You gain the effect of Medica II.
[2:19]   You take 241 damage.
[2:19]   Corn Muffin recovers 3073 HP.
[2:19]   Corn Muffin gains the effect of Medica II.
[2:19]You recover from the effect of Icebitten.
[2:19]   Kujimaro Hanabi recovers 3113 HP.
[2:19]   Kujimaro Hanabi gains the effect of Medica II.
[2:19]Kujimaro Hanabi recovers from the effect of Icebitten.
[2:19]   Chibidew Kinoko recovers 3136 HP.
[2:19]   Chibidew Kinoko gains the effect of Medica II.
[2:19]Corn Muffin recovers from the effect of Icebitten.
[2:19]Nael deus Darnus readies Lunar Dynamo.
[2:19]Chibidew Kinoko suffers the effect of Icebitten.

(At this point my brain couldn’t think and was on auto-pilot mode. My eyes bulged at the HP bar of the boss, we were so close.  I tried my best to recover the party, because everyone took lots of DMG even then. And Fire & Ice shots were still coming at us ruthlessly.)

[2:19]Chibidew Kinoko loses the effect of Hallowed Ground.
[2:19]Nael deus Darnus uses Lunar Dynamo.
[2:19]   You take 4529 damage.
[2:19]   Nael deus Darnus absorbs 4529 HP.
[2:19]   Corn Muffin takes 4662 damage.
[2:19]   Nael deus Darnus absorbs 4662 HP.
[2:19]Corn Muffin recovers from the effect of Thunderstruck

And OMG holy shit, Corn was so in the zone and was trying to zerg Nael down while I was busy Sprinting (I can’t even remember why I sprinted) and healing people. I mostly paste just what people did, but the the DMG, but below I MUST paste Corn’s damage. XD

[2:20]Corn Muffin uses Tri-disaster.
[2:20]   Nael deus Darnus suffers the effect of Bio.
[2:20]   Nael deus Darnus suffers the effect of Bio II.
[2:20]   Nael deus Darnus suffers the effect of Miasma.
[2:20]Corn Muffin uses Virus.
[2:20]   Nael deus Darnus suffers the effect of Virus.
[2:20]   Nael deus Darnus suffers the effect of Fever.
[2:20]Chibidew Kinoko uses Fast Blade.
[2:20]   Nael deus Darnus takes 803 damage.
[2:20]Chibidew Kinoko hits Nael deus Darnus for 439 damage.
[2:20]Kujimaro Hanabi uses Vorpal Thrust.
[2:20]   Nael deus Darnus takes 1687 (+50%) damage.
[2:20]Kujimaro Hanabi hits Nael deus Darnus for 887 damage.
[2:20]Corn Muffin uses Fester.
[2:20]   Nael deus Darnus takes 2779 damage.
[2:20]   Corn Muffin gains the effect of Aethertrail Attunement.
[2:20]Corn Muffin uses Swiftcast.
[2:20]   Corn Muffin gains the effect of Swiftcast.
[2:20]Kujimaro Hanabi uses Dragonfire Dive.
[2:20]   Nael deus Darnus takes 2056 damage.
[2:20]You cancel Raise.
[2:20]Corn Muffin loses the effect of Swiftcast.
[2:20]Chibidew Kinoko uses Savage Blade.
[2:20]   Nael deus Darnus takes 1025 (+50%) damage.
[2:20]Critical! Chibidew Kinoko hits Nael deus Darnus for 699 damage.
[2:20]You use Sprint.
[2:20]   You gain the effect of Sprint.
[2:20]Corn Muffin casts Summon.
[2:20]Kujimaro Hanabi uses Full Thrust.
[2:20]   Nael deus Darnus takes 3018 (+72%) damage.
[2:20]Chibidew Kinoko uses Bulwark.
[2:20]   Chibidew Kinoko gains the effect of Bulwark.
[2:20]Corn Muffin loses the effect of Aetherflow.
[2:20]Corn Muffin uses Energy Drain.
[2:20]   Nael deus Darnus takes 1466 damage.
[2:20]   Corn Muffin absorbs 733 HP.
[2:20]   Corn Muffin recovers 884 MP.
[2:20]   Corn Muffin gains the effect of Aethertrail Attunement.
[2:20]You lose the effect of Divine Seal.
[2:20]You begin casting Medica II.
[2:20]Kujimaro Hanabi uses Jump.
[2:20]   Nael deus Darnus takes 1581 damage.
[2:20]Kujimaro Hanabi hits Nael deus Darnus for 870 damage.
[2:20]Corn Muffin uses Painflare.
[2:20]   Nael deus Darnus takes 1906 damage.
[2:20]   Corn Muffin gains the effect of Aethertrail Attunement.
[2:20]Critical! Chibidew Kinoko hits Nael deus Darnus for 673 damage.
[2:20]Corn Muffin loses the effect of Aethertrail Attunement.
[2:20]Corn Muffin uses Dreadwyrm Trance.
[2:20]   Corn Muffin gains the effect of Dreadwyrm Trance.
[2:20]Corn Muffin begins casting Ruin III.
[2:20]Kujimaro Hanabi uses Impulse Drive.
[2:20]   Nael deus Darnus takes 1508 damage.
[2:20]Chibidew Kinoko uses Rage of Halone.
[2:20]   Nael deus Darnus takes 1450 (+61%) damage.
[2:20]   Nael deus Darnus suffers the effect of Strength Down.
[2:20]Chibidew Kinoko uses Foresight.
[2:20]   Chibidew Kinoko gains the effect of Foresight.
[2:20]Chibidew Kinoko hits Nael deus Darnus for 431 damage.

(Meanwhile, Fire & Ice shots kept hitting us, making me nervous and scared.)

[2:20]You cast Medica II.
[2:20]   You recover 2337 HP.
[2:20]   You gain the effect of Medica II.
[2:20]   Garuda-Egi recovers 2389 HP.
[2:20]   Garuda-Egi gains the effect of Medica II.
[2:20]   Corn Muffin recovers 2358 HP.
[2:20]   Corn Muffin gains the effect of Medica II.
[2:20]   Kujimaro Hanabi recovers 2394 HP.
[2:20]   Kujimaro Hanabi gains the effect of Medica II.
[2:20]Chibidew Kinoko uses Fast Blade.
[2:20]   Nael deus Darnus takes 786 damage.
[2:20]   Chibidew Kinoko recovers 2385 HP.
[2:20]   Chibidew Kinoko gains the effect of Medica II.

[2:20]Corn Muffin casts Ruin III.
[2:20]   Nael deus Darnus takes 2105 damage.
[2:20]Corn Muffin begins casting Ruin III.
[2:20]You use Cleric Stance.
[2:20]   You gain the effect of Cleric Stance.
[2:20]Chibidew Kinoko hits Nael deus Darnus for 422 damage.
[2:20]You use Assize.
[2:20]   You recover 564 HP.
[2:20]   You recover 1395 MP.
[2:20]   Nael deus Darnus takes 3934 damage.
[2:20]   Garuda-Egi recovers 584 HP.
[2:20]   Corn Muffin recovers 596 HP.
[2:20]   Chibidew Kinoko recovers 581 HP.
[2:20]   Critical! Kujimaro Hanabi recovers 873 HP.
[2:20]Chibidew Kinoko uses Savage Blade.
[2:20]   Nael deus Darnus takes 1076 (+50%) damage.
[2:20]Kujimaro Hanabi loses the effect of Heavy Thrust.
[2:20]Corn Muffin casts Ruin III.
[2:20]   Nael deus Darnus takes 2041 damage.
[2:20]Kujimaro Hanabi hits Nael deus Darnus for 764 damage.
[2:20]Chibidew Kinoko hits Nael deus Darnus for 414 damage.

[2:20]Corn Muffin uses Deathflare.
[2:20]   Nael deus Darnus takes 3987 damage.
[2:20]   Corn Muffin loses the effect of Dreadwyrm Trance.
[2:20]Kujimaro Hanabi uses Disembowel.
[2:20]   Nael deus Darnus takes 1566 (+54%) damage.
[2:20]   Nael deus Darnus suffers the effect of Disembowel.
[2:20]You use Fluid Aura.
[2:20]   Nael deus Darnus takes 2007 damage.
[2:20]Corn Muffin casts Ruin II.
[2:20]   Nael deus Darnus takes 721 damage.
[2:20]   Nael deus Darnus fully resists Blind.

[2:20]One or more party members completed this duty for the first time. A bonus has been awarded to all members.
[2:20]You obtain 100 Allagan tomestones of poetics.

[2:20]Chibidew Kinoko uses Rage of Halone.
[2:20]   Nael deus Darnus takes 1363 (+61%) damage.
[2:20]   Nael deus Darnus suffers the effect of Strength Down.
[2:20]Corn Muffin defeats Nael deus Darnus.

During the last breath, Corn did a whopping amount of 15,005 DMG (DoT and Garuda not included). Kuji Pumped out 13,050 (not includeing DoT).

The battle was so intense and I couldn’t stop cackling when we won!

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And we were rewarded with some epic and super epic cutscenes.

Then, onto the first turn of Final Coil, T10.

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We got eaten badly from the adds, so we had to exit and have Corn change back to PLD.

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After a few wipes, we managed to win, with me dead on the floor, screaming internally “KILL IT! Just 1% left!!!!! We can’t fail!!!”

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And woop! We won.

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Then, onto T11. Which we haven’t beaten yet.

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This thing is very difficult, and the best we could do was 44%. Then, it was almost 4 a.m. and PZ had to sleep because he has work on Monday.

T2-T7 Cleared for Chibidew

Last night we had quite an adventure. Chibidew got to the point where she can tackle CoB and SCoB (her goal is to co-tank with Corn against NVD, LOL). Coincidentally,  yesterday Corn got some new recipe from some Masterbook IV, and wanted to know where the Allagan Aetherstones drop. We decided to go to CoB to see if they really drop from there, and to see the drop rate.

Since Chibidew already cleared T1 with us long ago, we went to T4 (because it’s short) and T2 just to also get the completion. We asked PZ and he was interested, and logged in to join us. Therefore, with Kuji, we had 5 people. T4 and T2 were very easy and I thought we would try those again to see the drop rate and to farm what already dropped, but Corn suggested that since we had 5 people, we might as well tackle T5. Of course, all agreed.

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However, since I suck (VERY BADLY) and kept dying to Dive Bombs, Corn had to change to his other job, SMN, to ensure there is a second raise for oh-shit situations. And then, Kuji had to go AFK for dinner, so we had 4 people.

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After so many tries, mostly wiping to Deathknights + Twister, we finally…..downed Twintania.

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Kuji came back while we were killing first set of adds on our last attempt, but we stayed in hope of getting more practice before leaving the duty to pick him up. Turned out to miraculously won in that attempt!

Then PZ had to go to sleep, as it was 3 a.m. We still went on with SCoB though… Killing T6 (wiped twice before figuring we better ignore the slimes).
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Then, we continued to T7. XD We wiped so many times I felt that it was impossible and that we should wait for PZ and do it again next week. Nope. There seems to be no “impossible” in Corn’s dictionary. He again changed to SMN to help deal with the adds, since our main problem was the adds which swarmed me or him and was killing everyone.

We also, for the first time for us, figured out (through intensive googling) that we must stand outside of the “hitbox” of the petrified Renaud (Ogre add, is it an ogre? LOL I don’t know the enemy type) to make it count, otherwise the system considers it to not block the ray.

Finally,with enormous difficulty, we won.

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:D It was soooooooooo exhausting but also a shit load of fun. Personally, though this is both tiring and time-consuming, I would not hesitate to do this again with my FC folks. It provided challenges and also an opportunity to put our capability under stress test. I also feel it helps tighten the bond between us. It’s so refreshing to have FC activities, because lately it’s rare we do anything together in the FC as a group of more than 3, due to the extensive list of daily things that everyone has to complete and the limited playtime of those who have a full-time job, and the time zone differences. ><;;

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And here’s s group pic in the workshop while we made some progress to the Airship part, after T7 ended. Missing PZ, though. :'(

T5-T8 down, T9 underway

 

During the past weekend, my FC had a rare occurrence where 5 members were on at the same time and had the same plan: Ponies farm for Kirin and slowly progressing through our CoB content.

On Saturday we went for a round against the Primals and got a pony from Shiva, we decided to tackle T5, Twintania, again. This was like our 5th or 6th session in T5, as it was hard to gather enough people to try to practice against the Death Knights and Twister. We kept going at it for about 5 times this session, and finally fell Twintania and earned our long-awaited cutscenes.

On the last attempt where we won, I died from a Death Knight while Twintania was at 18%, but the rest ofthe party was able to finish it due to Corn’s epic timing in using Hallowed Ground and spamming Clemency on himself. I couldn’t believe my eyes lol. I was in shock, in awe, and in a daze I only got 1 bad screenshot of that scene ; ; So sad!

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Then, we continued to the Second Coil of Bahamut and started T6.
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T6 was quite straightforward and we won against Rafflesia without a wipe (I didn’t even know how we won. I can’t remember, I was in zombie mode in that fight because it became Sunday’s 3 a.m. and I had donated my blood on Saturday morning. I got very sleepy during the run.)  It was quite a healing-intensive fight, and although I had watched the video guide (by MrHappy, of course) I couldn’t remember shit and was just running around, into the thorns, following the tank and keeping everyone alive, oh and also spamming Assize.

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Then, we continued to T7 and kind of just winged it. We learned by practice after a quick read-up on mechanics. However, it was very late at night and had to disband after several wipes.

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On Sunday, we went back to T7 again to try to defeat the Lamia. After practicing while adapting the normal strategy to our unorthodox party for a while, we finally won.

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Then, T8 was so bad due to my sudden lag spikes.  (resmon showed my FFXIV ping to be 2900 – 3400) that it was impossible to play. So I hopped the line and stole dad’s wifi signal instead. It then became playable. But I was a spoiled healer. I got very upset at the number of the mechanics to learn and memorize, so I decided to ask my party if I could just stand there lime dumb and heal bomb people, not dealing with the towers. I just couldn’t remember shit, especially since I was unwilling to spend 10-20 minutes watching any guide, so PZ gave brief to everyone, and me, while I was having lags issue and trying like hell to get to the boss room after we used wrong pads and jumped all over the place in random directions. I couldn’t concentrate on reading his brief, though. I was too busy trying to stay alive through ping 3400 while fumbling around to find my party and yelling at PZ for telling me to stop running. Worse yet, all the chatlog was wiped when I relogged to change internet connection, so I couldn’t scroll up to read anything.
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I left all the tower management burden on my teammates. You guys got my extreme gratitude. I really couldn’t split my attention to anything else and was so overwhelmed it was frustrating. By getting to just stand there like dumb and doing nothing but my healing duty really was a big help.

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Then, although it was like 4 a.m., we went to T9, partly for the cutscene. We are still learning the mechanics here but it was hard to watch video and adapt, as the phases went so fast because of the high DPS from the party being unsynced. (Actually, phases went abnormally fast in every of the Turns we passed, but somehow this one was so brutal when phases were sped up.)

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Although we haven’t won yet, it was a good training run. It took a lot to learn and memorize, because this boss has a shit load of crazy mechanics. For now, I know how and where to drop the comets and when to share damage or when to split up. We will eventually get this. :D