All-Greed 24-people Raids
I’m angry about this. ☹
Why? Yoshida, why?
Currently, when I try to farm a gear for my new level 50 job, I already have quite a thin chance to obtain one…. Because of the drop rate. It might not drop the gear for MY job. Or even when it drop for my job, it might not be the specific piece I am looking for (for example, I want a pair of pants, but it drops gloves, the slot which I already have or already bought from Tomestones or Gil). I have to already fight against the damn RNG. On top of that, if the party have someone who is the same job/role as I, and they want the same piece of equipment I want. That decreases my chance even further.
That was bad enough.
However, Yoshida-san, you don’t seem to think so. For you have announced something that will worsen is drastically.
Are you sure you want us to compete with the whole party? One against 7? Regardless of current job?
Currently we might have to run the dungeon 5 times before the RNG bless us with the piece which has both the correct job and correct slot for us. If you let non-job party members compete loot with us, I might have to go in 30 times before I am lucky enough to win the loot.
With the new system you’re proposing, let’s see, for example, if I am a WHM, and I want a WHM hat from an Alliance Raid dungeon, I go in as ANY job. And pray that the hat WILL drop. Let’s suppose it DOES drop, I have to pray that no one else will greed it. If someone competes me and greeds it, I have to gamble with the loot roll score. What if I lose? I play until the end, it does not drop again, and I re-enter to a new alliance. New Alliance might have 1, or 7, competitors who will loot my hat against me. And then I lose the roll contest again. Oh yes I re-enter again. Until both of these are true at the same time: it drops, and I win the loot.
Unlike the old system, there is no guarantee that I will eventually get the drop. In old system, I might be lucky enough to be the only one who push the “Need” button, because my pair healer doesn’t want the item. In new system, I have to assume that I’ll always loot against 7 people.
This is ridiculous. This is uncool. This is cruel.
I want WHM gear. I practice my WHM. I go into the Alliance using my WHM. I have the rights to higher loot priority than those non-WHM. That is the way it should be. It is unfair to make us, who can afford and also make effort to use the correct job to go to Alliance Raid, have lower loot priority and match it with those who don’t bring the job.
You want a loot, you work for it, as the correct job or correct role. Yes, please.
Please reconsider your All-Greed system, because it is unfair.
But, if you REALLY MUST make loot rule “greed-only” in Alliance Raid, please also consider these options…
- Remove job restriction of the gear. Make it for all job. Like the “Antique” set from dungeons level 50. It is an item. Anyone can loot it. Any job can get it. Give us an NPC who trade the piece for something else we can actually equip. And then let the player decide for themselves what job’s gear they want to trade it for. This way, you eliminate the problem of, for example, “Oh, the hat dropped but it’s not for my job! Damn it!!!”
And
- Also make the gear piece unique and untradeable. So that when someone already received a body piece, they cannot loot a 2nd body, allowing other party members to have a chance at the body as well.
Or…
- Make the Alliance Raid dungeons drop a token for EVERYONE at the end. We can spend the tokens to buy anything of any job from an NPC outside of the dungeon. This way, after 1 run, for example, I can buy a belt, or 2 runs for a hat, or 3 runs for a body, instead of having to gamble with the treasure drop RNG and number of competitors and RNG of the “roll for loot” button.