Why can’t people deal with their own adds properly?

OK, yet another angry rant from me.

What the hell is wrong with people? Can’t you just be responsible and kill your own adds? Why would you be so damn obsessed with getting credits from contribution in FATE and ignore adds, letting them spam AoE on people nearby or eat any healer that got tricked into healing you???!?

Jerks!

Today I’ve seen all kinds of these FATE jerks.

One guy dove head on into a single boss FATE fight (no FATE minions), but before reaching the boss, they happened to attract a nearby aggressive enemy that roams there. The person did freaking NOTHING to acknowledge the add and just kept on pounding the boss. They didn’t even use anything to buff or support self, as the enemy kept being unclaimed the whole time. Nope I wasn’t on WHM, so it was easier for me to turn a blind eye on that and let the person get eaten.

The other person was in such a hurry to compete against me in claim war on multiple enemies FATE, and totally ignored an aggressive non-FATE monster that kept ramming their ass. They killed the first FATE monster and ran to a new one, with the unclaimed add tagging along. So I let them have all the FATE enemies they wanted, as well as the add. They died 10 seconds and homepointed.

In the Stagnant Water FATE near Camp Brentbranch, a person fought the Water boss while circling around it. He picked up 2 Yarzons in the process and completely ignored the Yarzons. This person seemed especially like an asshole, because he seemed to purposely run to me and let those Yarzons beat on him. Was either baiting me into killing them for him (when he kept on pounding the FATE boss) or trying to dump them on me. It worked, because my chocobo happened to use some kind of AoE skill and pulled one of the two Yarzons off him. =_= I was unhappy about it and kept wishing that he would get eaten by the other Yarzon he still had. After the FATE finished, that person escaped alive, with one Yarzon biting on his ass while he ran away. Disappointing.

Other person in Drybone fought in the middle of where Amalj’aa army spawned, so when I looked back at him again after turning away to kill 3 stray Amalj’aa one by one, he was half dead. Before I even started to decide whether to help or not, another Amalj’aa archer spawned and immediate aggroed me, so I ran to it and killed it first. That person, along with all his 4 Amalj’aa, ran to me and stood on top of me. I saw that he had claimed some of the horde, so I picked out the unclaimed one. Then I killed the other dying one, leaving 2 on him. Seeing that he was far away from spawn spot, I left him there and went into the middle to try to help the Brass Blade NPC.

Guess what? That person, instead of running away from the FATE to try to lose aggro, followed me and brought the two Amalj’aa along. He picked up 2 more Amalj’aa in the process, and kept circling around, picking up more and more….. I said in say “Running around will only get you more enemies……” and turned back to mind my own business with the rest of the Amalj’aa. He eventually got the hint (or just became smarter on his own) and ran away from FATE, losing all the enemies.

Not the end of the stupidity, yet, mind you. This person immediately resumed fighting by running back and diving head on into the Amalj’aa army, when he only had like 5% HP. =_=  The FATE ended soon so we finished without death, but that’s when I started to wonder if these new adventurers even use half of their brain when playing. They just don’t use any battle strategy at all. It’s as if they just want to smack and whack. No plan, no brain, no tactic, no adapting to the circumstances.

When I attract an enemy, be it a FATE monster or non-FATE one, I always deal with it first. I don’t run around like a dumbfuck, which would be gathering even more adds. I don’t try to park my adds on other people to try to bait them into killing my adds for me. If I happen to have multiple adds, I try not to bring in on top of or near the FATE boss that people are fighting, as AoE could disturb the battle flow. I deal with my adds properly and immediately. So I’m extremely disgusted and annoyed by those who are irresponsible to their own adds. As a WHM, I had been baited into helping such people too many times already. Most of the time I ended up having to run for dear life because, for example, those asshole dumped 4 enemies on me.

So, today, playing on my DRG, I set up a new brain function: to not mind other people’s business when they don’t mind it properly first. If the adds are unclaimed and received no attention from the person, I don’t help them kill. It sounds mean, in my opinion, but why should I be responsible for other people’s life when they don’t even seem to care about it? I’m not obligated to watch out for other people’s safety, unless they ask for my help.

Oh, on a different note, there’s another person who, in Alux FATE, managed to get to Alux, pulled before I could finish clearing other Imps for safe pull, and kept letting an Imp attack him while he spammed arrows on Alux. I tried hard and finally won the enmity war on the FATE boss and pulled it closer to the wall for safety, away from non-FATE adds. The person let the other Imp beat on him until he had about half HP, and started killing that add. So I joined in and killed it for him before resuming my Alux fight. Meanwhile, Alux had been having Ice Spikes up all the time, chipping away on my HP and the archer’s HP. At first I didn’t notice, because my chocobo casts regen and cure on me to refill my HP. But then I saw that archer was dying. I was slow and thought that it was because he got another Imp on him. I turned my camera around looking for the Imp, to no avail. As soon as the archer died, I figured out that he killed himself from Alux’s Ice Spikes…….

Alux had a chunk of HP left, so I said in say that I could raise in a few minutes. He said nothing but lied there. So, after killing Alux, I immediately changed to WHM. I couldn’t raise right away due to spell/skill cooldown when job is changed outside of a Sanctuary. When Alux was dying, though, another new adventurer ran in, bringing a stray Imp. The new person seemed to be dying, yet I couldn’t cast regen or cure, so I ran to the imp and whacked it with my staff and let my chocobo handle it. I couldn’t even finish typing “Sorry, spell cooldown a few more secs” when that dead person HP without any word.

That strangely pissed me off. Probably because I hate when people don’t communicate and don’t show common manner. Dude, you wasted many minutes of my time trying to raise you, yet you said nothing and just HP. At least you could have said, “No thanks.” “I don’t need raise”  “NP, I go HP” or something.

Anyway, today, apart from being annoyed when people tried to park their unclaimed mobs on me, I had quite a pleasant and safe day farming FATE. It just ticks me off when people don’t deal with adds properly and, some of them, run around like an idiot only to aggro even more adds.

 

 

FATE Rush

Kind of like Gold Rush.  You see a train of people flock over to overwhelm a FATE. They come and go, stomping everything in their path. I know it’s the nature of the low-time and peak-time of the server’s crowds and I know it’s hardly anyone’s fault. It still pissed me off, however. I was enjoying my quiet corner against this Spiteful Spitfire. I’ve been camping him all day while working. I would ALT+Tab back to FFXIV to fight him when I hear FATE music. I want my Atma, but I hate chasing FATEs on chocoback, so this is a lazy method that works for me.

ffxiv_08122014_214350

Then, when more and more people start to log in to the server, this train of people came, leaving me with silver medal for FATE instead of the gold. Mind you, though, that this was not the part which pissed me off.

They never returned, ever! They came to rip through the monster, and left, gone. Leaving me to solo the now-10-times-stronger Spiteful Spitfire. Blargh!!!

Again, I know it’s no one’s fault and that it is an inevitable phenomenon natural to online gaming. I just had to get it out of my chest.

Back to FATE camping and working. Peace!