T9, T10 and (attempt) T11

Again, we (finally)  managed to scrape together 5 bodies to attempt T9 (Second Coil of Bahamut, turn 4) last night. This time PZ logged in and joined us (yay!) so we had more targets for the fire & ice. No more getting 2nd ice in my face before the aiming fire could land!!!! XD LOL!

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T9 alone took 3 hours, including dinner break/snack break/bathroom break.

Last session (about a week ago, or maybe it was 2 weeks ago) we knew we improved. Even though PZ wasn’t with us, we nailed the Comet phase and got to the 2nd part about 90% of the time. The Fire & Ice thing was what we had BIG problem with. But last night, with Corn’s plan of having everyone huddling together except Fire-debuffed person, we flew through it quite smoothly. I even developed a skill in reading my own debuff precisely and managed to avoid zapping the party with my Thunder shots. This time, though, the Divebombs are once again my woe, up until we won.

To be honest, I ran around like a headless chicken when it’s Divebombs phase. Amid the havoc and my panic, I had completely no idea where the north is, not to even mention remembering where to place bomb or hide from bomb (4-11 o’clock, 7-2 o’clock, 2-7 o’clock). Also, I think I kept killing Corn with Lunar Dynamo that was aimed on me.

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In this pic (above), I didn’t even remember what all happened…. But 3 people were dead and I entered panic mode.

From examining the chatlog: PZ died (twice), then Corn also died (from my Lunar Dynamo, I think) then Dew died.

[2:18]Philemon Zydyk is defeated by Iceclaw.

(Corn raised PZ with Swiftcast, but sadly, I also spent a Swiftcast + Raise on PZ too.)

[2:18]Philemon Zydyk is defeated by Nael deus Darnus.
[2:19]Corn Muffin is defeated by Thunderwing.

(I started casting Raise on Corn without Swift.)

[2:19]Chibidew Kinoko is defeated by Thunderwing.
[2:19]Nael deus Darnus uses Dalamud Dive.
[2:19]   Parried! Kujimaro Hanabi takes 4616 (-20%) damage.

(From here, Kuji started tanking.)

[2:19]You cast Raise.
[2:19]   Corn Muffin gains the effect of Raise.
[2:19]Kujimaro Hanabi uses Bloodbath.
[2:19]   Kujimaro Hanabi gains the effect of Bloodbath.
[2:19]You use Swiftcast.
[2:19]   You gain the effect of Swiftcast.

(I Swiftcast + Raise Dew as soon as Swift cooldown ended. Meanwhile, Kuji had to save himself using all the surviveability skills he could, LOL.)

[2:19]Kujimaro Hanabi uses Second Wind.
[2:19]   Kujimaro Hanabi recovers 2714 HP.
[2:19]Kujimaro Hanabi uses Power Surge.
[2:19]   Kujimaro Hanabi gains the effect of Power Surge.
[2:19]You lose the effect of Swiftcast.
[2:19]You cast Raise.
[2:19]   Chibidew Kinoko gains the effect of Raise.
[2:19]Kujimaro Hanabi uses Jump.
[2:19]   Nael deus Darnus takes 2319 damage.
[2:19]   Kujimaro Hanabi absorbs 579 HP.
[2:19]   Kujimaro Hanabi loses the effect of Power Surge.
[2:19]Corn Muffin is revived.
[2:19]Corn Muffin suffers the effect of Weakness.
[2:19]You begin casting Cure.
[2:19]You cast Cure.
[2:19]   Kujimaro Hanabi recovers 4921 HP.

(After raising Dew, I finally regained conscious and remembered I had to prioritize keeping Kuji alive.)

[2:19]Screenshot saved.
[2:19]Chibidew Kinoko is revived.
[2:19]You cast Cure.
[2:19]   Kujimaro Hanabi recovers 4867 HP.
[2:19]You begin casting Cure.
[2:19]Chibidew Kinoko suffers the effect of Weakness.
[2:19]You cast Cure.
[2:19]   Corn Muffin recovers 4830 HP.
[2:19]You use Benediction.
[2:19]   Chibidew Kinoko recovers 26006 HP.
[2:19]Chibidew Kinoko uses Hallowed Ground.
[2:19]   Chibidew Kinoko gains the effect of Hallowed Ground.

(Dew prepared to take back enmity.)

[2:19]Kujimaro Hanabi loses the effect of Bloodbath.
[2:19]Corn Muffin casts Ruin II.
[2:19]   Nael deus Darnus takes 765 damage.
[2:19]   Nael deus Darnus fully resists Blind.
[2:19]You use Tetragrammaton.
[2:19]   Critical! Kujimaro Hanabi recovers 10786 HP.
[2:19]Chibidew Kinoko uses Provoke.
[2:19]   Chibidew Kinoko’s enmity increases.

(Dew managed to take Nael back on her.)

[2:19]You use Divine Seal.
[2:19]   You gain the effect of Divine Seal.
[2:19]You begin casting Medica II.
[2:19]You cast Medica II.
[2:19]   You recover 3112 HP.
[2:19]   You gain the effect of Medica II.
[2:19]   You take 241 damage.
[2:19]   Corn Muffin recovers 3073 HP.
[2:19]   Corn Muffin gains the effect of Medica II.
[2:19]You recover from the effect of Icebitten.
[2:19]   Kujimaro Hanabi recovers 3113 HP.
[2:19]   Kujimaro Hanabi gains the effect of Medica II.
[2:19]Kujimaro Hanabi recovers from the effect of Icebitten.
[2:19]   Chibidew Kinoko recovers 3136 HP.
[2:19]   Chibidew Kinoko gains the effect of Medica II.
[2:19]Corn Muffin recovers from the effect of Icebitten.
[2:19]Nael deus Darnus readies Lunar Dynamo.
[2:19]Chibidew Kinoko suffers the effect of Icebitten.

(At this point my brain couldn’t think and was on auto-pilot mode. My eyes bulged at the HP bar of the boss, we were so close.  I tried my best to recover the party, because everyone took lots of DMG even then. And Fire & Ice shots were still coming at us ruthlessly.)

[2:19]Chibidew Kinoko loses the effect of Hallowed Ground.
[2:19]Nael deus Darnus uses Lunar Dynamo.
[2:19]   You take 4529 damage.
[2:19]   Nael deus Darnus absorbs 4529 HP.
[2:19]   Corn Muffin takes 4662 damage.
[2:19]   Nael deus Darnus absorbs 4662 HP.
[2:19]Corn Muffin recovers from the effect of Thunderstruck

And OMG holy shit, Corn was so in the zone and was trying to zerg Nael down while I was busy Sprinting (I can’t even remember why I sprinted) and healing people. I mostly paste just what people did, but the the DMG, but below I MUST paste Corn’s damage. XD

[2:20]Corn Muffin uses Tri-disaster.
[2:20]   Nael deus Darnus suffers the effect of Bio.
[2:20]   Nael deus Darnus suffers the effect of Bio II.
[2:20]   Nael deus Darnus suffers the effect of Miasma.
[2:20]Corn Muffin uses Virus.
[2:20]   Nael deus Darnus suffers the effect of Virus.
[2:20]   Nael deus Darnus suffers the effect of Fever.
[2:20]Chibidew Kinoko uses Fast Blade.
[2:20]   Nael deus Darnus takes 803 damage.
[2:20]Chibidew Kinoko hits Nael deus Darnus for 439 damage.
[2:20]Kujimaro Hanabi uses Vorpal Thrust.
[2:20]   Nael deus Darnus takes 1687 (+50%) damage.
[2:20]Kujimaro Hanabi hits Nael deus Darnus for 887 damage.
[2:20]Corn Muffin uses Fester.
[2:20]   Nael deus Darnus takes 2779 damage.
[2:20]   Corn Muffin gains the effect of Aethertrail Attunement.
[2:20]Corn Muffin uses Swiftcast.
[2:20]   Corn Muffin gains the effect of Swiftcast.
[2:20]Kujimaro Hanabi uses Dragonfire Dive.
[2:20]   Nael deus Darnus takes 2056 damage.
[2:20]You cancel Raise.
[2:20]Corn Muffin loses the effect of Swiftcast.
[2:20]Chibidew Kinoko uses Savage Blade.
[2:20]   Nael deus Darnus takes 1025 (+50%) damage.
[2:20]Critical! Chibidew Kinoko hits Nael deus Darnus for 699 damage.
[2:20]You use Sprint.
[2:20]   You gain the effect of Sprint.
[2:20]Corn Muffin casts Summon.
[2:20]Kujimaro Hanabi uses Full Thrust.
[2:20]   Nael deus Darnus takes 3018 (+72%) damage.
[2:20]Chibidew Kinoko uses Bulwark.
[2:20]   Chibidew Kinoko gains the effect of Bulwark.
[2:20]Corn Muffin loses the effect of Aetherflow.
[2:20]Corn Muffin uses Energy Drain.
[2:20]   Nael deus Darnus takes 1466 damage.
[2:20]   Corn Muffin absorbs 733 HP.
[2:20]   Corn Muffin recovers 884 MP.
[2:20]   Corn Muffin gains the effect of Aethertrail Attunement.
[2:20]You lose the effect of Divine Seal.
[2:20]You begin casting Medica II.
[2:20]Kujimaro Hanabi uses Jump.
[2:20]   Nael deus Darnus takes 1581 damage.
[2:20]Kujimaro Hanabi hits Nael deus Darnus for 870 damage.
[2:20]Corn Muffin uses Painflare.
[2:20]   Nael deus Darnus takes 1906 damage.
[2:20]   Corn Muffin gains the effect of Aethertrail Attunement.
[2:20]Critical! Chibidew Kinoko hits Nael deus Darnus for 673 damage.
[2:20]Corn Muffin loses the effect of Aethertrail Attunement.
[2:20]Corn Muffin uses Dreadwyrm Trance.
[2:20]   Corn Muffin gains the effect of Dreadwyrm Trance.
[2:20]Corn Muffin begins casting Ruin III.
[2:20]Kujimaro Hanabi uses Impulse Drive.
[2:20]   Nael deus Darnus takes 1508 damage.
[2:20]Chibidew Kinoko uses Rage of Halone.
[2:20]   Nael deus Darnus takes 1450 (+61%) damage.
[2:20]   Nael deus Darnus suffers the effect of Strength Down.
[2:20]Chibidew Kinoko uses Foresight.
[2:20]   Chibidew Kinoko gains the effect of Foresight.
[2:20]Chibidew Kinoko hits Nael deus Darnus for 431 damage.

(Meanwhile, Fire & Ice shots kept hitting us, making me nervous and scared.)

[2:20]You cast Medica II.
[2:20]   You recover 2337 HP.
[2:20]   You gain the effect of Medica II.
[2:20]   Garuda-Egi recovers 2389 HP.
[2:20]   Garuda-Egi gains the effect of Medica II.
[2:20]   Corn Muffin recovers 2358 HP.
[2:20]   Corn Muffin gains the effect of Medica II.
[2:20]   Kujimaro Hanabi recovers 2394 HP.
[2:20]   Kujimaro Hanabi gains the effect of Medica II.
[2:20]Chibidew Kinoko uses Fast Blade.
[2:20]   Nael deus Darnus takes 786 damage.
[2:20]   Chibidew Kinoko recovers 2385 HP.
[2:20]   Chibidew Kinoko gains the effect of Medica II.

[2:20]Corn Muffin casts Ruin III.
[2:20]   Nael deus Darnus takes 2105 damage.
[2:20]Corn Muffin begins casting Ruin III.
[2:20]You use Cleric Stance.
[2:20]   You gain the effect of Cleric Stance.
[2:20]Chibidew Kinoko hits Nael deus Darnus for 422 damage.
[2:20]You use Assize.
[2:20]   You recover 564 HP.
[2:20]   You recover 1395 MP.
[2:20]   Nael deus Darnus takes 3934 damage.
[2:20]   Garuda-Egi recovers 584 HP.
[2:20]   Corn Muffin recovers 596 HP.
[2:20]   Chibidew Kinoko recovers 581 HP.
[2:20]   Critical! Kujimaro Hanabi recovers 873 HP.
[2:20]Chibidew Kinoko uses Savage Blade.
[2:20]   Nael deus Darnus takes 1076 (+50%) damage.
[2:20]Kujimaro Hanabi loses the effect of Heavy Thrust.
[2:20]Corn Muffin casts Ruin III.
[2:20]   Nael deus Darnus takes 2041 damage.
[2:20]Kujimaro Hanabi hits Nael deus Darnus for 764 damage.
[2:20]Chibidew Kinoko hits Nael deus Darnus for 414 damage.

[2:20]Corn Muffin uses Deathflare.
[2:20]   Nael deus Darnus takes 3987 damage.
[2:20]   Corn Muffin loses the effect of Dreadwyrm Trance.
[2:20]Kujimaro Hanabi uses Disembowel.
[2:20]   Nael deus Darnus takes 1566 (+54%) damage.
[2:20]   Nael deus Darnus suffers the effect of Disembowel.
[2:20]You use Fluid Aura.
[2:20]   Nael deus Darnus takes 2007 damage.
[2:20]Corn Muffin casts Ruin II.
[2:20]   Nael deus Darnus takes 721 damage.
[2:20]   Nael deus Darnus fully resists Blind.

[2:20]One or more party members completed this duty for the first time. A bonus has been awarded to all members.
[2:20]You obtain 100 Allagan tomestones of poetics.

[2:20]Chibidew Kinoko uses Rage of Halone.
[2:20]   Nael deus Darnus takes 1363 (+61%) damage.
[2:20]   Nael deus Darnus suffers the effect of Strength Down.
[2:20]Corn Muffin defeats Nael deus Darnus.

During the last breath, Corn did a whopping amount of 15,005 DMG (DoT and Garuda not included). Kuji Pumped out 13,050 (not includeing DoT).

The battle was so intense and I couldn’t stop cackling when we won!

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And we were rewarded with some epic and super epic cutscenes.

Then, onto the first turn of Final Coil, T10.

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We got eaten badly from the adds, so we had to exit and have Corn change back to PLD.

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After a few wipes, we managed to win, with me dead on the floor, screaming internally “KILL IT! Just 1% left!!!!! We can’t fail!!!”

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And woop! We won.

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Then, onto T11. Which we haven’t beaten yet.

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This thing is very difficult, and the best we could do was 44%. Then, it was almost 4 a.m. and PZ had to sleep because he has work on Monday.

Please improve Market Board’s Advance search functions.

Dear SE and the devs,

Please add more functions to Market board advanced search.

As the search only returns 100 hits for such items as Shards, Crystals, Clusters and many more, when we buyer, or browser, select to view the seller list on specific item. I have, recently, realized that we cannot navigate to next page of sellers. And this is highly inconvenient.

Why would one want to see the sellers who are selling at higher price? Because sometimes people sell things in bulk. Fire Clusters, for example, are listed as a pack of 1,000, or 999, or 500 at best. Sometimes we only need 100 clusters, but the search cap of 100 hits prevent further browsing, making it impossible to see the sellers who list items in smaller bulk, which happen to be at higher price.

Moreover, this problem happens when same person (or different person) sell in large quantity spamming. For example, one retainer is selling 999 clusters at the same price of 100 in 15 slots. I also suspect that the same player also uses a different retainer to list even more clusters at the same price, in same bulk size. This results in same person or same retainer occupying over 50% of the search result that came up.

To visualize the example, here are a few screenshots:

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As you can see, the current Advanced Search cannot help solve this problem.

So, I would like to suggest 2 new functions for Advanced Search menu.

  • Sort by quantity sold (descending/ascending) and Sort by price (descending/ascending)
  • Sort Filter (hide redundant results (and show only 1 of them))

Redundant results are those that are sold by the same retainer at the same price and are also at the same bulk size. This will allow buyers to be able to see more variety of choices to choose from in the search result.

It will also benefit sellers who sell items in smaller bulk, though at higher price. They now can also have some exposure to buyers, instead of getting the search results (100 hits) hogged by one or a few persons.

Please give these functions some careful consideration.

Thank you dearly,
Aleczan.

 


2nd letter of suggestion sent on 30 June 2018.

Dear SE,

I do love your “Display only HQ items” function in the Market board system. However, it would be splendid to have even more search filter options. Such as “Hide redundant results” (meaning same retainer, same price, same bulk size) and “Sort by quantity” (both ascendind and descending, please) and the reverse of the current sort, “Show most expensive on top” or something.

Let me elaborate how and why we needd those functions.

Case in point, the search result can only show 100 cheapest sellers, regardless of quantity or bulk size. I am having problems with someone selling 99 Twincoon. This person is selling with many retainers. Some of the retainers are selling 20 slots of Twincoon. I do not want to buy 99 Twincoon for 546 gil each. Because that would be a gil sink, having to pay 54,054 gil up front for the surplus quantity that I will not use.

I would rather buy 20 Twincoons, even at higher price, let’s say for example, 800 gil each, and pay only 16,000 gil instead of wasting with the surplus. But guess what? Currently, that option is impossible. Because someone (or many) is occupying and almost monopolizing the market on Twincoon. All the 100 search results are big bulk listing which I am unwilling to buy.

Please improve our quality of life by either expandding the search results (to maybe 200 results, please) or add more useful search options to the filter function.

Thank you very much.

 

Void Ark is the new hell hole.

I’ve had it up to here with people pulling bosses early in raids. It seems it is no longer possible to have a smooth run, with people doing their roles properly without ignoring strategies and mechanics. What’s with a NIN always darting ahead, pulling bosses without asking for confirmation and without ANYONE using a Ready Check. (On other runs, sometimes someone uses a Ready Check, but some other freak in the alliance would ignore the Ready Check and would pull anyway. UGH!)

Early pull not only disrupts the flow of the battle, but also makes it much more difficult for people to get in position and execute their job role properly. Enmity flies everywhere because the puller wasn’t a tank, and it made it hard to reposition the boss after it’s been chasing people everywhere. Not to mention that it locked people outside of the room!!!! And for some runs, missing 1 or 2 persons could make the party (or whole alliance) struggle already. Countless times had I been in a wipe that was caused by impatient puller locking people out and failing DPS check phase. And it is not nice (or rather upsetting) to witness some idiots trying to save 30 seconds by early pulling bosses and ending up wasting 3-5 minutes because of a wipe and walking back to reattempt it. =_=;;

This kind of person and behavior really makes raid run become a suffer instead of a fun. It is toxic environment. I wish for smoother runs and more friendly alliance, not something with such a big mess of brute force people ignoring party role and strategies like this. (And yes I did report the person, in case you’re wondering if I’m just ranting here uselessly.)

With such a run, where people are uncooperative, I feel like it consumes 3 times as much of my life energy and my will power than normal. It’s a nightmare. It makes me hate DF. It makes me hate strangers. Sometimes I really don’t wonder why I avoid Roulette and Duty Finder completely….

To keep my sanity, I must develop a new skill. Like, “I Give Zero Fuck” skill, and just heal my team without thinking. Just stop feeling anything and do it like a programmed robot. There are too many freaks out there who would play the game however they like while ignoring team work and strategies. It is unhealthy to get worked up every time I run into one, because it is highly likely that I WILL run into them every day or every other day.

It’s so tiring, and not fun AT ALL.

Sometimes I’m so mad I wish some lightning strike would zap near the person’s house and knock out his or her internet, so that the raid (or I) will be rid of a nuisance. GAH GAH GAH. So much hatred today. Why can’t these freaks weed themselves out? It’s always us who play by the rules who eventually get annoyed or tired enough to quit or flee from the mess. Why is being disruptive and uncooperative becoming the norm? Why are people putting up with such misbehavior? Why can’t those freaks be nice and stop causing trouble to others?

Ugh I’m rambling off. Better go tend to my garden and stop dwelling on it. Let’s focus on doing stuff that keeps me happy instead of getting upset at useless and unimportant people. :'(

 

24-person Raids are a big headache

Rant warning. This shit isn’t going to make its way to my tumblr because there is enough negativity on tumblr. This personal blog of mine has less audience and is quite a secluded place, so I will let my steam off in here.

I’m not a big fan of CT, ST and WoD. One of the reasons is that the possibility to run into a jerk (or jerks) intensifies, about roughly 3 times as much as a 8-person dungeon.

We have had to put up, or deal with, people who don’t cooperate. Tanks who do not like to be a team player. Tanks who do not do their job properly and let enemies eat a healer. Tanks who intentionally try to compete enmity and steal the boss from other tank instead of being cooperative. Tanks who kept darting ahead to secure enmity on a boss regardless of other people’s readiness. Tanks who insist on tanking even when they can’t handle the boss and keep dying. People who do not dodge AoE or who do not try to learn the mechanics even in real practice. People who pull bosses early when the alliance isn’t ready. People who pull boss and shut out a few or many members outside of the boss room (the most epic shut-out I’ve witnessed was like 8 people from 3 parties, where we, or course, wiped due to failing a DPS check phase). The list goes on and on.

And with people being overgeared nowadays, the new headache adds to the list: people deliberately ignoring mechanics and just focusing on brute force.

4 out of 5 times, in CT (The Labyrinth of the Ancients), people do not deal with skeleton adds in first boss room anymore. Worse yet, they (on Chaos Data center) prefer to tank the dragon on one edge of the room, as opposed to the center. This had been my woe since forever. I used to sneak into Masamune and they tanked in the center, allowing melee jobs to chase the skeletons and help killing them without having to run through like 10 yalms of deadly water, which could kill my monk in 5 seconds.

Just yesterday, in our CT run, Dew tried to tank it in the center. And it went well until the first wave of skeletons popped. People immediately killed them where they popped, which was center. I screamed into the voice call, and Dew ran the shit away, dragging the dying dragon with her to one edge of the room.  Then, someone killed 2 skeletons too close together, and yes they ran so fast, through deadly water, to the dragon and exploded.

The skeleton exploding fiesta continued in 2nd round of adds. And in 3rd round of adds, all the ahrimans chased me for forever without any sub tank picking them up and I had to use Benediction on myself to survive.

The headache continued in King Behemoth room. At least 2 person out of the whole alliance died to Meteor each round. This, I can forgive, because super fast DPS on Behemoth could mess up the phase and make him pop meteor much faster than people’s expectation.

Meanwhile, in both Behemoth room and last boss room, I saw Dew trying to tank, and the WAR from other party competed with her to get aggro. So I told her to slack off and let him tank.

Then, we continued to ST, where things weren’t as brutal to my mental health. People still died to stuff like Curtain Calls, as usual, but otherwise there’s not much to complain about.

The World of Darkness, however, was when I snapped. My irritation was too much pent up and grew out of control. You see, in Angra room (Eye boss), people stood there and waited. Dew  hesitated for a bit, and after seeing that the other tanks didn’t go in, she went in to tank. However, a WAR competed aggro and took it ( immediately resulting in a beam hitting a healer to death because of bad positioning). I told Dew to let him tank. In the middle of the battle, Dew was bound with level 150 spell or something, and people didn’t leave the circle properly, so she died at the same time with our other healer, and someone else in our party. I Swiftcast raised Dew (should have raised the healer, but at that very moment I failed to notice that our healer was among the casualties). Dew hit the wrong button and went homepoint, and ran back to the door.

Towards the end of the fight, this WAR tank moved to the door and tanked it on the edge of the room, messing up the position of Double Vision (red and white flood on the floor). So it was very hard to run to get to one of the colours, resulting in many people dying to 2 or 3 stacks. This was where I got really mad, but still refrained. I only told Dew that she should tank the next boss because this WAR tank is a pain in the ass.

At the Hydra boss, of course Dew went in. And while she was waiting for it to finish a cone AoE (before moving it into a proper tanking position) I saw with my own eyes that the WAR tank ran around the back of the boss and then darted ahead, doing something that pulled aggro, making me and many other people get hit by the boss’ swipe or breath attack (or whatever it was, which didn’t have AoE indicator). Dew took back the aggro, and the WAR did that shit again, and yes I got hit by something, due to the bad positioning of the WAR while trying to compete enmity.

I started typing “Don’t point the boss to other people, <t>” but then I saw that Dew completely gave up and stood on the side of the boss, so I deleted it. The fight went on and we won without much trouble.

Then, in Cerberus room, we stood there idly for so damn long. Dew didn’t want to tank because she knew that the WAR would steal hate again, instead of engaging right on to declare that they wanted to main tank. While Dew was asking me on voice chat whether we should go into the belly (we were team B), out BLM stepped ahead and started casting spell, and canceled it. The BLM repeated this many times. And I said to Dew, just go in quickly and secure hate. She did, and of course the WAR from team A competed and stole Cerberus.

I’ve lost it right there and typed in the alliance, “If you want to tank, just engage and tank instead of letting our PLD go in first and then compete to pull hate like a jerk.” To which no one said anything, except Corn in FC chat. He wanted no drama and told me to calm the hell down.

After we won, someone said something like “kek BLM pulled first. No tears.” and the WAR said “BLM pulled first.” All the time in my head I screamed “EXCUSES” because I didn’t see that the BLM spell went off.

In Atomos rooms where we had to split into 3 groups, our party only had 4 people in our little room. Before I could start typing to ask where the other 4 went, some asshole pulled. Again I was like “No….my party!” (had to cut my typing short because I had to start fighting and healing people). Again Corn was like, “chill, dude” and fought like it’s nothing, while in my head I kept having this echo of “OH SHIT WE WILL WIPE” all the time. The fight was quite tough because we didn’t have enough killpower to keep the giant off me or remove it fast enough. I ended up dying before the 3 of them killed off the last Atomos that popped.

Then, in last boss room, I got so pissed and told Dew to just /sit and don’t go in, no matter what happens. I /sit with her ans just stared at the damn BLM, from team B (our own party =_=) did that casting/canceling over and over again. Then, the spell went off, either accidentally or deliberately, and I saw with my own eyes that the BLM did pull first, at least in last boss room. He or she took 2 hits and died, and immediately homepoint so I wasted my Swiftcast for nothing.

Now the same person said “kek B BLM pulled first.” to which I replied “Yes gonna report him later.” and the BLM said “sorry misclicked ^^” (referring to Hompointing, I guess).

Corn got upset (or just annoyed) and said in FC chat “Can we just tank and heal and DPS and get it done and leave?” So I swallowed all my anger and just did my job, saving GM call on the BLM for after exiting.

Dew and I later discussed about the WAR tank using our BLM as an excuse to compete enmity. It’s just irrational and pointless to keep competing hate when the one who had hate was a PLD. Even if BLM pulling was truly why WAR decided to step in to grab aggro, there was no reason, at all, to keep competing when it is obvious that Dew, a PLD, had secured aggro. So we call it bullshit that the WAR and other person blamed it entirely on the disruptive BLM for enmity competition.

This isn’t the first time I’ve been through such a painful turbulence of epic failure of teamwork in 24-person raids. It’s making me hate CT, ST and WoD very much. People just won’t play nice and that drives a troublesome content even more insane and painful. Really, these raids are the main reason why I would hate FFXIV players and avoid interactions. It ruins the fun and makes the game stressful as opposed to enjoyable. I know it’s MMO, and freaks like that who like to bully or ruin the day of other people are in every corner of a data center. It can’t be helped. But I can’t stop wishing for a smooth run and friendlier environment. It is unfair that people who want to enjoy their game peacefully can’t do that because dozens of douchebags are out there ambushing everyone in every opportunity they see. /sigh  /double sigh

FC: En Taro Adun <4Aiur>

Today after an Expert Roulette, I got a brief opportunity to try to get a group pic. But Kuji had to leave the house in real life, so he dove off so I only got just 1 group pic in my folder LOL.

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Yeah we have 4 regulars nowadays. PZ doesn’t log on every weekend anymore. He’s kind of addicted to some other new games (or his old, unfinished games, LOL!) We can still ask him to hop on to help with stuff, like Dew’s CoB clear the other day. While Bray seems to have completely quit since the rise of 3.1.

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Anyway, look at this pic. It’s not easy to set a male Au Ra in the same picture frame with a Lalafell. XD Hard to balance the crop, you know.

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If I want to zoom in at this distance, and want to see the whole body of Dew, Corn’s head will be cropped off at the top. Like the pic above. But if I want to see the sky, and Corn’s SMN horn, Dew is cropped at the waist. XD

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Solution? Dew jumped onto the rail of the Living Arch and eliminate the height difference. All happy now. If Kuji were there, he would have to go on the rail on the opposite side, next to me. XD

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Really love the newly added functions in /gpose

Today I was able to steal some nice shots of Corn and myself at Vanu Vanu beast tribe. All thanks to the /gpose thingie.

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It’s been difficult to really take good screenshots of Corn, because when he’s out in the sun, he hardly stays still, due to the demand of beast tribe quests. And when he goes AFK in the house or in front of the house, it’s usually either too dark or raining, or he’s not in PLD outfit.

OK it’s now 4 A.M. and I need to make myself sleep XD Night night all.

 

Fisher, Folklore and Blue Scrips Token

Sent this just now:

Dear SE and development team,

I’d like to make a plea to you to please look into FFXIV Fishing a little bit more.

Currently we Fishers have tougher time than other Disciples of the Land. Not only that we cannot right out select what fish we wish to catch, like BTN and MIN select slot of the specific node, we do not own any offhand tool and thus our stats suck and, despite all the effort in donning up to boost Gathering rating, the tougher fish can, and will, escape. While BTN and MIN can spend 250 GP (for +50%) and perhaps 50 more GP (for +50% +15% on top of that) to ensure 100% success rate, overgeared Fisher can still get “The fish got away.” message randomly.

While I am alright with these and see these challenges as an entertainment, there is other aspect of Fisher (or the lack thereof) that I am extremely unhappy with. The Folklore information on Fisher’s Fishing Log (or Fish Guide).

There is no way to tell, without going out of our way to farm 99 blue tokens to test it at the vendor, which tomes we have already acquired. Since the blue token cannot be exchanged for something else (as the other Blue scrips purchases are done by directly spending the Blue scrips) if now I have exchanged 99 blue scrips tokens, and find out that I actually have all the 3 tomes already, I am pretty much screwed. Because I would have 99 x 50 = 4,950 scrips that I can no longer spend anywhere in any way.

I know we can also check folklore we got by going to the folklore fishing spot to try to catch those legendary fish, and see if we could catch it or not. But this could take hours, because the target fish won’t always bite, and even if it bites, there is no guarantee that we could land it.

Unlike Botanist folklore page and Miner folklore page, we Fishers have no separated page for the folklore fish. The fish from folklore tome are put together, mixed, with other fish.

Please, I do not want you to pamper us and make fishing easier, but at least for user interface – the Fish Guide – please improve it regarding the Folklore information. Add a separated Folklore page, or make it possible to check, in a glance, which folklore we’ve already acquired and how many fish are in those pages (it can be blacked out like normal uncaught fish, that is fine), and, like BTN and MIN folklore item information in the Gathering Log, tell which map that fish is in.

Or, if that is unmanageable, please at least make us (everyone) able to trade Rowena’s Token (Blue scrips only, for both the gatherer and the crafter, if you’d please) back to Blue Scrips.

T2-T7 Cleared for Chibidew

Last night we had quite an adventure. Chibidew got to the point where she can tackle CoB and SCoB (her goal is to co-tank with Corn against NVD, LOL). Coincidentally,  yesterday Corn got some new recipe from some Masterbook IV, and wanted to know where the Allagan Aetherstones drop. We decided to go to CoB to see if they really drop from there, and to see the drop rate.

Since Chibidew already cleared T1 with us long ago, we went to T4 (because it’s short) and T2 just to also get the completion. We asked PZ and he was interested, and logged in to join us. Therefore, with Kuji, we had 5 people. T4 and T2 were very easy and I thought we would try those again to see the drop rate and to farm what already dropped, but Corn suggested that since we had 5 people, we might as well tackle T5. Of course, all agreed.

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However, since I suck (VERY BADLY) and kept dying to Dive Bombs, Corn had to change to his other job, SMN, to ensure there is a second raise for oh-shit situations. And then, Kuji had to go AFK for dinner, so we had 4 people.

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After so many tries, mostly wiping to Deathknights + Twister, we finally…..downed Twintania.

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Kuji came back while we were killing first set of adds on our last attempt, but we stayed in hope of getting more practice before leaving the duty to pick him up. Turned out to miraculously won in that attempt!

Then PZ had to go to sleep, as it was 3 a.m. We still went on with SCoB though… Killing T6 (wiped twice before figuring we better ignore the slimes).
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Then, we continued to T7. XD We wiped so many times I felt that it was impossible and that we should wait for PZ and do it again next week. Nope. There seems to be no “impossible” in Corn’s dictionary. He again changed to SMN to help deal with the adds, since our main problem was the adds which swarmed me or him and was killing everyone.

We also, for the first time for us, figured out (through intensive googling) that we must stand outside of the “hitbox” of the petrified Renaud (Ogre add, is it an ogre? LOL I don’t know the enemy type) to make it count, otherwise the system considers it to not block the ray.

Finally,with enormous difficulty, we won.

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:D It was soooooooooo exhausting but also a shit load of fun. Personally, though this is both tiring and time-consuming, I would not hesitate to do this again with my FC folks. It provided challenges and also an opportunity to put our capability under stress test. I also feel it helps tighten the bond between us. It’s so refreshing to have FC activities, because lately it’s rare we do anything together in the FC as a group of more than 3, due to the extensive list of daily things that everyone has to complete and the limited playtime of those who have a full-time job, and the time zone differences. ><;;

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And here’s s group pic in the workshop while we made some progress to the Airship part, after T7 ended. Missing PZ, though. :'(

Terrible Void Ark Run

I was just in a terrible Void Ark run.

But it was somewhat tolerable, mainly because no one yelled or threw insults at others.

Our own party seemed to have 2 persons who don’t know how to dodge. 3rd person in our party kept dying because they wouldn’t stand in Medica range and kept missing the Medica effect. And I had a hard time running around to find them and get in Esuna/Regen range. And many people in party B seemed to be either slow in dodging as well, or they didn’t know the mechanics too.

First boss, at the second time where the boss chases and bombards a target, my party suddenly half-wiped in a blink. T_T The other party had so many dead people too. I barely managed to stay alive after getting jump surprise with a drop of water bomb….all because I couldn’t see who got marked. I guess others died because of that, too. Or the marked person ran the wrong way, I have no idea which.

We had noticeably low DPS and killing speed, in comparison with average Void Ark runs I’ve been in.

Cuchulainn was especially bad. First attempt we had so many deaths due to people not dodging the slamming tentacle, the green vomit from hell, and two of my own party members kept dying to the Bile from Under or something (can’t remember name).

I didn’t have enough time to try to communicate because our tank was the main tank. I think I might have to start making short macro lines to explain the key attacks that need to be dodge… So if someone keeps dying to the boss mechanics, I can just hit the macro button. T__T

Then our BLM died and accidentally, I believe, home pointed. So we were 1 DPS short. Then I saw an attack I’ve never seen before. I believe we were too slow in killing, so the boss raged. Like, the tank got bitch slapped to death, somehow, which happened while everyone else got stunned in the middle of jumping up to hide on the platform from the whole room Bile. Can’t really tell whether it instantly killed the tank and froze us, or if the tank died because all healers were frozen. The status was “Bind” and “Out of action.” The tank home pointed, perhaps accidentally, or perhaps decided to home point because boss rages and people were already dead. So I tried to raise party B’s tank, while trying to survive and healing the rest of my party.

Then I saw that the boss had 5% HP left, while the LB gauge was 3 bars full! I waited and waited for someone to LB while running around like a headless chicken looking for party members to save from death. Then, I realize I was the only person alive, and decided to use healer’s LB. I raised 5 people in my party and thought they would be able to finish it alongside other parties’ survivors.

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But nope, everyone got severely attacked and we died. I truly believe that the boss was raging. :(

It was very exhausting. But at least on 2nd attempt, we managed to win.

Last boss wasn’t too painful, to say the least.

Now, I’m the type to stick around until the bitter end or until we succeed, if I see even the slightest ray of hope in it. When people fail and die, and keep dying, even after I said “Please dodge the tentacle” and when you would expect a person to already learn how to dodge from all the past deaths…. but there is no toxic attitude or comment or insult being thrown around in the party OR in the alliance, it is much, much more tolerable.

Like, if people don’t throw a tantrum and stay civil, I would have almost zero stress dealing with the situation, even after 2 or 3, or even 5 wipes. On the contrary, if we wipe once or twice, or even if we only half wipe and could recover, but people become salty and rude about it, yelling at each other, blaming other people without being constructive, my stress level rises dramatically, and all I want is to get out of that hell hole.

This alliance was bad in performance, but people stayed civil, and friendly. And we managed to win. No insult, no kicking and screaming, no spewing bad attitude. This is enough to make me willing to stay and try more attempts with them. I don’t mind failures as much as I mind bad manners and rudeness.

P.S. I think I’ve raised (not counting LB) people at least 20 times in just one run.

Senpai (Corn) Parody

This morning I made a “Sanpai” parody of Corn and post it on tumblr because this blog had server problem. ; ;

Now that the server is back, and my blog is up and running again, I’m putting those screenshots here as well. :D

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The blacklist bit is based on a conversation in the FC weeks ago, which went like this (not exact wording):

Kuji: Oh hey, I heard they’re bringing back the mentor system. Will you mentor the new people?
Corn: No. My secrets belong to me only.
Me: LOL. But didn’t you have a stalker who kept calling you senpai, senpai? And you did tutor him!
Kuji: Ohh poor thing. His senpai didn’t notice him.
Corn: I did notice him. He’s now on my blacklist.
Kuji: o_o oh that’s so cold.
Me: Well, he was quite a….troublesome kohai.
Corn: He was a jerk.
Kuji: LOL fair enough.